作者 主题: 【合协】种田团务S  (阅读 23041 次)

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【合协】种田团务S
« 于: 2013-04-24, 周三 19:23:43 »
索引:
通用规则
#1:种田团务基本要素
#2:地图的构成及规则
#3:指令内容、格式及规则
#4:通用指令
#5:物品信息
#6:角色附加属性
#7:时间线规则
#8:角色继承
#9:负重
#10:生命与休息
#11:信息格式
#12:成就
僵尸团专用
#13:特殊与情绪状态
#14:成就
#15:角色附加属性
#16:地图与天气
#17:战斗细则
#18:生命与休息
#19:工时进度与物品等级
#20:指令列表
四国团专用
#21:成就
#22:地图与天气
#23:时间线与经济
#24:角色附加属性
#25:战斗细则
#26:角色选项
#27:据点与势力信息
#28:特殊状态
#29:士兵属性
#30:随机事件与信息获取
#31:指令列表
#32:随从信息
« 上次编辑: 2013-07-25, 周四 22:33:53 由 Snow Patrol »
M: I don't know how to put this to you, but trainspotters do have a certain reputation.
T: Which reputation are you thinking of?
M: Well... maybe for being a little bit dull?
T: I think you become involved to an extent that you ignore the real world outside. You come into your own little world and you have many people who join you in that, whether they're interested in mechanics, interested in the actual observations, interested in the operations. They all have their own little interest. But it means that we're committed to what we enjoy.
M: A little obsessive, then? You will admit to a little obsessive, would you?
T: I think obsessive, possibly, yes. Certainly not dull.

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种田团务基本要素
« 回帖 #1 于: 2013-04-24, 周三 19:24:43 »
  种田团务基本要素

劇透 -  开团用:
  开团帖:
1.规则:
2.工具:论坛团
3.人数:
4.时间:
5.报名:回帖贴卡报名
6.状态:招人,联系 QQ:416155918,Q群:9439466
7.背景:种田团的背景
8.信息帖:开团后会有专门的信息帖集合团务
9.请勿恶意修改重骰。
10.预备提示:
 a.初始自由分配点:9。
 b.自制好角色的技能,物品。
 c.角色身份及背景。
 d.其他专长选项。
 e.预制角色。
11.计时投票:所有参与者回复记作一轮
 A.每轮时间限制1天
 B.每轮时间限制2天
 C.每轮时间限制3天

  特殊团务规则
1.成就
 目标成就
 追加成就
2.地图
3.经济
4.天气
5.社交指数
6.战斗细则
7.特殊状态
8.其他

  信息帖:
1.地图:
2.经济:
3.人物列表:
4.基础设施:
5.特殊指令及其他:
« 上次编辑: 2013-07-19, 周五 11:14:09 由 Snow Patrol »
M: I don't know how to put this to you, but trainspotters do have a certain reputation.
T: Which reputation are you thinking of?
M: Well... maybe for being a little bit dull?
T: I think you become involved to an extent that you ignore the real world outside. You come into your own little world and you have many people who join you in that, whether they're interested in mechanics, interested in the actual observations, interested in the operations. They all have their own little interest. But it means that we're committed to what we enjoy.
M: A little obsessive, then? You will admit to a little obsessive, would you?
T: I think obsessive, possibly, yes. Certainly not dull.

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地图的构成及规则
« 回帖 #2 于: 2013-04-24, 周三 22:09:05 »
  地图的构成及规则

*地形:丘陵,高山,山谷,平地,河流,海洋
*地表:草地,林地,荒地,沙漠,雪地,沼地,城市
*天气:晴天,阴天,高温,雨天,暴雨,雪天,暴雪,台风,大灾难
*资源、特产:特性,位置,含量

步行移动力消耗
    地形         地表           天气
丘 山 谷 平 河 海   林 沙 雪 沼 城   暴雨 暴雪 台风 灾难
2 3 3 1 x x   1 1 1 2 1   1  1  2  特殊

{例}
平地/雪地/晴天:消耗移动力2
高山/林地/暴雨:消耗移动力5
平地/沙漠/高温:消耗移动力2

骑马移动力消耗
    地形         地表           天气
丘 山 谷 平 河 海   林 沙 雪 沼 城   暴雨 暴雪 台风 灾难
2 5 5 1 x x   3 3 3 4 1   2  2  3  特殊

 -移动力消耗按照进入的地形格子计算。
 -地表+地形+天气=总共的移动力消耗。
 -斜角移动消耗的移动力按照第一格1倍,第二格2倍,第三格1倍,第四格2倍,第五格1倍,类推计算。(12121)
« 上次编辑: 2013-07-19, 周五 10:11:19 由 Snow Patrol »
M: I don't know how to put this to you, but trainspotters do have a certain reputation.
T: Which reputation are you thinking of?
M: Well... maybe for being a little bit dull?
T: I think you become involved to an extent that you ignore the real world outside. You come into your own little world and you have many people who join you in that, whether they're interested in mechanics, interested in the actual observations, interested in the operations. They all have their own little interest. But it means that we're committed to what we enjoy.
M: A little obsessive, then? You will admit to a little obsessive, would you?
T: I think obsessive, possibly, yes. Certainly not dull.

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指令内容、格式及规则
« 回帖 #3 于: 2013-04-26, 周五 04:08:07 »
  指令内容:
*难度:固有指令难度和环境调整难度
*对应技能:指令骰取的特定技能
*需求物品:执行指令时必需拥有的物品
*消耗物品:执行指令时所需消耗的物品
*需求时间:执行指令时所需消耗的时间
*其他条件:执行指令时所需消耗的其他条件
每个指令有一个对应的成果池。
在执行指令成功后通过骰点,取得成果池内的效果或物品。

  指令格式
【指令】
*固有难度:
*对应技能:
*需求物品:
*消耗物品:
*需求时间:
*其他条件:
*成果池:

  指令的相关规则
 -自制指令:仿照已有指令,玩家自制的指令,比如角色制作物品所具有的的附加指令。参见以上格式,主持人可能会有更正和修改。
 -小指令:其他一些可能需要检定的动作,比如攀爬,由主持单独判定难度,一般计时一小时。
 -骰点结果:
【自然骰点1或者检定结果小于2】大失败
【骰点小于难度】失败
【骰点大于等于难度】成功,获取成果池内结果
【自然骰点20或者检定结果大于30】大成功
 -指令的难度:会随着天气,时间的推移,以及特殊情况和条件产生变化。
 -指令合作:与其他角色合作,共享最高技能加值,当检定结果小于该合作角色友好度时,可以重骰一次,并使用该结果。分别计算成功。
 -指令领导:成功的领导检定,可以让角色指挥其他人物行动,参见[领导]指令。
 -在使用新指令不确定对应技能的时候,可以将认为相关的技能和数值列出。
{例}
[使用物品]{0,1}肖凡 挖设陷坑
投掷: d20 = (8) = 8 运动1,知识1,计算1
« 上次编辑: 2013-05-27, 周一 15:05:58 由 Snow Patrol »
M: I don't know how to put this to you, but trainspotters do have a certain reputation.
T: Which reputation are you thinking of?
M: Well... maybe for being a little bit dull?
T: I think you become involved to an extent that you ignore the real world outside. You come into your own little world and you have many people who join you in that, whether they're interested in mechanics, interested in the actual observations, interested in the operations. They all have their own little interest. But it means that we're committed to what we enjoy.
M: A little obsessive, then? You will admit to a little obsessive, would you?
T: I think obsessive, possibly, yes. Certainly not dull.

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通用指令
« 回帖 #4 于: 2013-04-26, 周五 04:17:24 »
  通用指令

动作类
 指令  
【行走】
【侦查】
【搜索】
【分解】
【知识分析】
【战斗】
【额外休息】
【护理】 

社交类
【交易】
【攀谈】 
【宴会】 
【领导】

生产类
【种植】 
【养殖】 
【挖掘】 
【建筑】 
【烹饪】
【工艺】
【缝纫】 
【锻造】 
【修理】 
« 上次编辑: 2013-05-28, 周二 16:55:05 由 Snow Patrol »
M: I don't know how to put this to you, but trainspotters do have a certain reputation.
T: Which reputation are you thinking of?
M: Well... maybe for being a little bit dull?
T: I think you become involved to an extent that you ignore the real world outside. You come into your own little world and you have many people who join you in that, whether they're interested in mechanics, interested in the actual observations, interested in the operations. They all have their own little interest. But it means that we're committed to what we enjoy.
M: A little obsessive, then? You will admit to a little obsessive, would you?
T: I think obsessive, possibly, yes. Certainly not dull.

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物品信息
« 回帖 #5 于: 2013-04-29, 周一 02:07:21 »
  物品列表
 -种田团内出现的主要、关键物品信息。

  物品格式及信息
◆◆物品名称 ★物品等级
◆物品说明
◆物品特效
◆重量

{例}
◆◆TAC狙击步枪 ★★★★★
◆由美国McMillan Brothers Rifle Co.在凤凰城制造的长距离狙击步枪。
◆攻击时不会受到反击,命中时伤害+2
◆重量1

 -拥有特殊功能以及额外效果的物品会提高一定等级。
« 上次编辑: 2013-05-28, 周二 15:36:00 由 Snow Patrol »
M: I don't know how to put this to you, but trainspotters do have a certain reputation.
T: Which reputation are you thinking of?
M: Well... maybe for being a little bit dull?
T: I think you become involved to an extent that you ignore the real world outside. You come into your own little world and you have many people who join you in that, whether they're interested in mechanics, interested in the actual observations, interested in the operations. They all have their own little interest. But it means that we're committed to what we enjoy.
M: A little obsessive, then? You will admit to a little obsessive, would you?
T: I think obsessive, possibly, yes. Certainly not dull.

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角色附加属性
« 回帖 #6 于: 2013-05-07, 周二 01:28:08 »
  角色附加属性
 -包括社交指数,职业等各个种田团特有的属性。

  社交指数
友好度(0-10):NPC或其他玩家对角色的友好程度。
名声(0-10):角色的良好声誉,影响其他人物对角色的态度。
恶名(0-10):角色的不良声誉,影响其他人物对角色的态度。
情绪(0-10):角色的心情状况,影响执行指令时的表现。
 -角色受到伤害,或损失生命时,情绪-1。
 -情绪【10】:所选的一项能力+1
     【1】:情绪低落,所有属性-1
     【0】:特殊状态(参见具体团务)
 -职业
 -角色的职业,包括工作日,收入,对应指令。
« 上次编辑: 2013-05-28, 周二 17:21:22 由 Snow Patrol »
M: I don't know how to put this to you, but trainspotters do have a certain reputation.
T: Which reputation are you thinking of?
M: Well... maybe for being a little bit dull?
T: I think you become involved to an extent that you ignore the real world outside. You come into your own little world and you have many people who join you in that, whether they're interested in mechanics, interested in the actual observations, interested in the operations. They all have their own little interest. But it means that we're committed to what we enjoy.
M: A little obsessive, then? You will admit to a little obsessive, would you?
T: I think obsessive, possibly, yes. Certainly not dull.

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时间线
« 回帖 #7 于: 2013-05-27, 周一 14:44:48 »
  时间线
 -种田团和现实时间的对应情况,选项及相应规则
  A.同步 B.所有参与者回复记作一个单位时间 C.提前指示
 -如果角色的行动冲突,比如两人都说他们拿取了仓库的某样物品。以先发帖的为准,按最终的修改时间计算。
 -如果同一轮内遇到的时间影响了角色计划的行动,被影响的行动将会被判无效。
« 上次编辑: 2013-05-28, 周二 15:46:12 由 Snow Patrol »
M: I don't know how to put this to you, but trainspotters do have a certain reputation.
T: Which reputation are you thinking of?
M: Well... maybe for being a little bit dull?
T: I think you become involved to an extent that you ignore the real world outside. You come into your own little world and you have many people who join you in that, whether they're interested in mechanics, interested in the actual observations, interested in the operations. They all have their own little interest. But it means that we're committed to what we enjoy.
M: A little obsessive, then? You will admit to a little obsessive, would you?
T: I think obsessive, possibly, yes. Certainly not dull.

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角色继承
« 回帖 #8 于: 2013-05-27, 周一 15:30:05 »
  角色继承
 -角色死亡后,可以使用团中的其他达到条件的人物继续。
 -条件:
*后代:友好度4~5,属性预制;友好度6~10,属性自制
*挚友:友好度9,属性预制;友好度10,属性自制
« 上次编辑: 2013-05-28, 周二 15:47:30 由 Snow Patrol »
M: I don't know how to put this to you, but trainspotters do have a certain reputation.
T: Which reputation are you thinking of?
M: Well... maybe for being a little bit dull?
T: I think you become involved to an extent that you ignore the real world outside. You come into your own little world and you have many people who join you in that, whether they're interested in mechanics, interested in the actual observations, interested in the operations. They all have their own little interest. But it means that we're committed to what we enjoy.
M: A little obsessive, then? You will admit to a little obsessive, would you?
T: I think obsessive, possibly, yes. Certainly not dull.

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负重
« 回帖 #9 于: 2013-05-27, 周一 15:36:03 »
  负重
 -角色的基本负重为1,每点力量增加1点负重。
 -重量为0的物品角色最多同时随身携带9件。
 -角色根据物品种类,提前设定选择随身携带的物品。
 -如果随身物品超重,会舍弃后来获得的物品。
« 上次编辑: 2013-05-28, 周二 15:47:23 由 Snow Patrol »
M: I don't know how to put this to you, but trainspotters do have a certain reputation.
T: Which reputation are you thinking of?
M: Well... maybe for being a little bit dull?
T: I think you become involved to an extent that you ignore the real world outside. You come into your own little world and you have many people who join you in that, whether they're interested in mechanics, interested in the actual observations, interested in the operations. They all have their own little interest. But it means that we're committed to what we enjoy.
M: A little obsessive, then? You will admit to a little obsessive, would you?
T: I think obsessive, possibly, yes. Certainly not dull.