« 回帖 #6 于: 2011-07-22, 周五 00:57:26 »
当两支舰队在同一航道上相对行进时,可能发生遭遇。
双方各使用一次航海,难度6,成功数多的一方发现另一方,并决定是否进入遭遇状态。
如果结果相同,则重新骰。
遭遇状态下,由主动方开始可以轮流行动。
◆火炮攻击:领导,难度6,成功则对敌舰造成骰子总值的耐久伤害。
◆侧翼战术:航海,难度4,成功则下一轮火炮攻击必定成功。
◆退避三舍:航海,难度6,成功则回避下次攻击,连续累计成功三次则遭遇结束。
◆穷追猛打:航海,难度6,对方使用全速撤退时,成功则对其进行一次火炮攻击。
◆挂钩:航海,难度6,连续累计成功两次则两船进入拖挂状态。
◆白刃:领导,难度6,拖挂状态下对抗,每个成功杀死对方一名水手。
◆脱钩:领导,难度6,砍断挂钩解除拖挂状态。
遭遇胜方:击沉或掠夺对方的所有船只,或者对方撤离的即为胜方。
胜利方获得失败方该海域占有率1,由胜利方选择。
掠夺:航海家获得无水手船只上的所有货物。
当航海家的所有船只均沉没,或者水手数为0时,航海家进入漂流状态。
漂流状态下,航海家使用航海,难度6,可以抵达最近的港口。
漂流状态超过两周,航海家死亡,Game Over。
« 上次编辑: 2011-07-22, 周五 03:34:37 由 Snow Patrol »

记录
M: I don't know how to put this to you, but trainspotters do have a certain reputation.
T: Which reputation are you thinking of?
M: Well... maybe for being a little bit dull?
T: I think you become involved to an extent that you ignore the real world outside. You come into your own little world and you have many people who join you in that, whether they're interested in mechanics, interested in the actual observations, interested in the operations. They all have their own little interest. But it means that we're committed to what we enjoy.
M: A little obsessive, then? You will admit to a little obsessive, would you?
T: I think obsessive, possibly, yes. Certainly not dull.