作者 主题: [航海]666  (阅读 6816 次)

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[航海]666
« 于: 2011-07-19, 周二 01:57:56 »
简介
这是一套使用D6的规则,中世纪大航海背景。
 ·胜利条件
击败其他玩家,或占领一定数量的港口等。
« 上次编辑: 2011-07-22, 周五 00:02:15 由 Snow Patrol »
M: I don't know how to put this to you, but trainspotters do have a certain reputation.
T: Which reputation are you thinking of?
M: Well... maybe for being a little bit dull?
T: I think you become involved to an extent that you ignore the real world outside. You come into your own little world and you have many people who join you in that, whether they're interested in mechanics, interested in the actual observations, interested in the operations. They all have their own little interest. But it means that we're committed to what we enjoy.
M: A little obsessive, then? You will admit to a little obsessive, would you?
T: I think obsessive, possibly, yes. Certainly not dull.

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提督
« 回帖 #1 于: 2011-07-19, 周二 18:19:02 »
提督有三个属性,分别是领导、航海和交涉。
★领导:决定了航海家的战斗力,克服各种困难的能力。
★航海:决定了航海家在海上航行和发现的能力。
★交涉:决定了航海家对城市的影响力,以及从交易中获利的能力。

使用相关能力是骰取数量等同于属性的骰子,根据描述判断效果。
难度:使用能力时每骰出一个大于等于难度值的数字,记为一次成功。

提督三项属性最低为1,最高为6,总值为10
« 上次编辑: 2011-07-22, 周五 03:25:15 由 Snow Patrol »
M: I don't know how to put this to you, but trainspotters do have a certain reputation.
T: Which reputation are you thinking of?
M: Well... maybe for being a little bit dull?
T: I think you become involved to an extent that you ignore the real world outside. You come into your own little world and you have many people who join you in that, whether they're interested in mechanics, interested in the actual observations, interested in the operations. They all have their own little interest. But it means that we're committed to what we enjoy.
M: A little obsessive, then? You will admit to a little obsessive, would you?
T: I think obsessive, possibly, yes. Certainly not dull.

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港口
« 回帖 #2 于: 2011-07-19, 周二 18:23:49 »
港口有四个属性,分别是领繁荣、武装、支配和地理位置。

◆繁荣 决定了港口产品的数量以及商品交易的利润。
◆武装 决定了港口的防御以及造船能力。
◆支配 港口的支配者可以获得额外的利益。
◆地理位置 港口所属的海域。

★港口行动。
当航海家在港口内时,花费一天时间可以进行以下行动:

◆交易 在交易所内交易商品。
航海家交易时可使用一次交涉,难度6,每个成功增加10%收入或降低10%支出。

◆投资 投资港口的建设,增加占有率。
每次投资1000金币可以为港口增加1点繁荣,并获得1点占有率。
占有率总值最大为6,当港口的总占有率达到6时,占有率最高的航海家支配该港口。
航海家在支配的港口享受的好处:
◎半价造船。
◎交易时难度降为5。
◎招募时水手数加1。
◎可以将金币和物品存在港口宝库中保管。

◆招募 在酒馆或广场上招募水手。
使用一次交涉在广场上招募,难度6,每个成功招募一名水手。
在酒馆花费金币招募水手,每2枚金币招募一名。
« 上次编辑: 2011-07-20, 周三 19:48:26 由 Snow Patrol »
M: I don't know how to put this to you, but trainspotters do have a certain reputation.
T: Which reputation are you thinking of?
M: Well... maybe for being a little bit dull?
T: I think you become involved to an extent that you ignore the real world outside. You come into your own little world and you have many people who join you in that, whether they're interested in mechanics, interested in the actual observations, interested in the operations. They all have their own little interest. But it means that we're committed to what we enjoy.
M: A little obsessive, then? You will admit to a little obsessive, would you?
T: I think obsessive, possibly, yes. Certainly not dull.

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船只
« 回帖 #3 于: 2011-07-19, 周二 20:04:26 »
船只有四个属性耐久、炮台、船舱和海员。
◆耐久 决定了船只所能承受的伤害。
耐久降为0或更低时船只沉没,船上搭载的所有物品沉没。

◆海员 决定了船只最多能搭载的水手数。
水手数降为0时,船只进入漂流状态。
水手半数以下时,航行速度减半。

◆炮台 决定了船只火炮的数量。
每两门火炮,增加一个使用火炮时的骰数。

◆船舱 决定了船只装在货物的数量。

◆特性 船只的其他特性特别说明。
« 上次编辑: 2011-07-20, 周三 19:58:58 由 Snow Patrol »
M: I don't know how to put this to you, but trainspotters do have a certain reputation.
T: Which reputation are you thinking of?
M: Well... maybe for being a little bit dull?
T: I think you become involved to an extent that you ignore the real world outside. You come into your own little world and you have many people who join you in that, whether they're interested in mechanics, interested in the actual observations, interested in the operations. They all have their own little interest. But it means that we're committed to what we enjoy.
M: A little obsessive, then? You will admit to a little obsessive, would you?
T: I think obsessive, possibly, yes. Certainly not dull.

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事件
« 回帖 #4 于: 2011-07-19, 周二 20:09:44 »
在海上航行时,每周可以使用一次航海,难度6,每个成功是航行时间缩短一天。
同时,触发一次事件。骰一个六面骰,1,2为机会,3,4为幸运,5,6为灾难。

事件分为四类发现,机会,幸运和灾难。
物品 1.刀剑盔甲 2.火绳 3.地图 4.罗盘 5.外交文书 6.其他
机会 1.2.探索线索 3.市长的关照 4.节日庆典 5.港口流行 6.行会情报
幸运 1.遇见美人鱼 2.好天气 3.名声在外 4.虔诚祈祷 5.渔村补给 6.工匠修补
灾难 1.遇见海妖 2.坏血病 3.水手叛逃 4.仓鼠 5.暴风雨 6.暗礁
« 上次编辑: 2011-07-22, 周五 03:42:37 由 Snow Patrol »
M: I don't know how to put this to you, but trainspotters do have a certain reputation.
T: Which reputation are you thinking of?
M: Well... maybe for being a little bit dull?
T: I think you become involved to an extent that you ignore the real world outside. You come into your own little world and you have many people who join you in that, whether they're interested in mechanics, interested in the actual observations, interested in the operations. They all have their own little interest. But it means that we're committed to what we enjoy.
M: A little obsessive, then? You will admit to a little obsessive, would you?
T: I think obsessive, possibly, yes. Certainly not dull.

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世界
« 回帖 #5 于: 2011-07-19, 周二 20:52:29 »
世界分为七个海域,东亚,东南亚,印度洋,非洲,地中海,北海和加勒比海。
各个港口的地理位置说明其所属海域。
相同海域内的港口之间航行时间为一周,相邻海域的港口之间的航行时间为两周。
加勒比海与地中海,非洲之间的航行时间为四周。
M: I don't know how to put this to you, but trainspotters do have a certain reputation.
T: Which reputation are you thinking of?
M: Well... maybe for being a little bit dull?
T: I think you become involved to an extent that you ignore the real world outside. You come into your own little world and you have many people who join you in that, whether they're interested in mechanics, interested in the actual observations, interested in the operations. They all have their own little interest. But it means that we're committed to what we enjoy.
M: A little obsessive, then? You will admit to a little obsessive, would you?
T: I think obsessive, possibly, yes. Certainly not dull.

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遭遇
« 回帖 #6 于: 2011-07-22, 周五 00:57:26 »
当两支舰队在同一航道上相对行进时,可能发生遭遇。
双方各使用一次航海,难度6,成功数多的一方发现另一方,并决定是否进入遭遇状态。
如果结果相同,则重新骰。
遭遇状态下,由主动方开始可以轮流行动。
◆火炮攻击:领导,难度6,成功则对敌舰造成骰子总值的耐久伤害。
◆侧翼战术:航海,难度4,成功则下一轮火炮攻击必定成功。
◆退避三舍:航海,难度6,成功则回避下次攻击,连续累计成功三次则遭遇结束。
◆穷追猛打:航海,难度6,对方使用全速撤退时,成功则对其进行一次火炮攻击。
◆挂钩:航海,难度6,连续累计成功两次则两船进入拖挂状态。
◆白刃:领导,难度6,拖挂状态下对抗,每个成功杀死对方一名水手。
◆脱钩:领导,难度6,砍断挂钩解除拖挂状态。

遭遇胜方:击沉或掠夺对方的所有船只,或者对方撤离的即为胜方。
胜利方获得失败方该海域占有率1,由胜利方选择。
掠夺:航海家获得无水手船只上的所有货物。

当航海家的所有船只均沉没,或者水手数为0时,航海家进入漂流状态。
漂流状态下,航海家使用航海,难度6,可以抵达最近的港口。
漂流状态超过两周,航海家死亡,Game Over。
« 上次编辑: 2011-07-22, 周五 03:34:37 由 Snow Patrol »
M: I don't know how to put this to you, but trainspotters do have a certain reputation.
T: Which reputation are you thinking of?
M: Well... maybe for being a little bit dull?
T: I think you become involved to an extent that you ignore the real world outside. You come into your own little world and you have many people who join you in that, whether they're interested in mechanics, interested in the actual observations, interested in the operations. They all have their own little interest. But it means that we're committed to what we enjoy.
M: A little obsessive, then? You will admit to a little obsessive, would you?
T: I think obsessive, possibly, yes. Certainly not dull.

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贸易
« 回帖 #7 于: 2011-07-22, 周五 03:49:59 »
货品的售价:
计算方法:原价+原价x航行周数/2=售价。
如果港口有相同货物出售,则售价为原价的一半。
所有计算四舍五入。

给养:
每货仓给养可供给10人使用2周,20人使用1周。
单价为50金币,不可贸易。
« 上次编辑: 2011-07-22, 周五 04:14:35 由 Snow Patrol »
M: I don't know how to put this to you, but trainspotters do have a certain reputation.
T: Which reputation are you thinking of?
M: Well... maybe for being a little bit dull?
T: I think you become involved to an extent that you ignore the real world outside. You come into your own little world and you have many people who join you in that, whether they're interested in mechanics, interested in the actual observations, interested in the operations. They all have their own little interest. But it means that we're committed to what we enjoy.
M: A little obsessive, then? You will admit to a little obsessive, would you?
T: I think obsessive, possibly, yes. Certainly not dull.