作者 主题: 运动那个D6  (阅读 5622 次)

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运动那个D6
« 于: 2011-04-09, 周六 21:16:33 »
运动员属性:各项属性基础值1。
1.受伤,身高,体重。
2.体力,速度,远投,近投,力量,爆发,反应。
属性1为固定属性,属性2为配点属性。
属性分配:直接将分配点分配到各个属性上。
超过2的属性每提升一点需要骰一次D6,结果大于原属性值则成功,失败可重新尝试。
每个人物在创建时可尝试2D6次属性提升骰点。

检定:D6:4,5,6为成功,1,2,3为失败。
骰等同于相关属性的D6,计算成功数,比较动作难度等级。

难度等级:DC,成功数大于等于DC则动作成功。
比如,DC2就是需要两个成功数来完成动作。
对抗动作:比较成功数,多的一方成功。
如果相同则依次比较,最大数,最大数的数量,总数。
如果完全相同则重骰。

动作:基础体力消耗1。
跑动-速度,DC1,运动员依照速度进行移动。
冲刺-速度,DC2,运动员依照速度+爆发进行移动。体力消耗2。
定点投-远投或近投,DC1,成功则得分。
跳投-远投,DC2,成功则得分。
三分-远投,DC3,成功则得分。
上篮-近投,DC1,成功则得分。
扣篮-近投,DC2,成功则得分。
篮板-反应+力量,对抗篮板。成功则对抗变化DCn,n为随机球距离。
抢断-速度+爆发,对抗传球或运球,成功则阻止传球或运球,产生随机球。并对抗变化DCn,n为随机球距离,成功则获得球。
传球-反应+爆发,DCn,n为传球距离/2,最小为1,成功则传球至目标队友。
运球-反应+速度,DCn,n为运球距离/2,最小为1,成功则以速度-1带球移动。
盖帽-速度+力量,对抗各种投篮,成功则阻止投篮,产生随机球。并对抗变化DCn,n为随机球距离x2,成功则获得球。
冲撞-力量+爆发,对抗冲撞,成功则推动对手,距离为成功数差,最小为1。

体质的影响:受伤影响场上受伤的几率。
身型的影响:标准体型180cm,70kg。
正身高影响的动作:盖帽,篮板,各种投篮(对抗)。
负身高影响的动作:运球(对抗),抢断。
正体重影响的动作:冲撞,篮板(对抗)。
负体重影响的动作:速度,冲刺。
身高每变化10cm则相关动作增骰或减骰D6,体重每变化10kg则相关动作增骰或减骰D6。
增减后最少骰数为1。

随机球
对抗中,或投篮未中,失误时产生。骰D6为随机球距离n,球将在一轮时间里移动到距离产生点n格的位置。骰D6为随机球方向,1为原运动反方向,2,3分别为左右,5为原方向,4,6为5左右各n-1格。

场地:14x7
« 上次编辑: 2011-04-09, 周六 23:52:51 由 Snow Patrol »
M: I don't know how to put this to you, but trainspotters do have a certain reputation.
T: Which reputation are you thinking of?
M: Well... maybe for being a little bit dull?
T: I think you become involved to an extent that you ignore the real world outside. You come into your own little world and you have many people who join you in that, whether they're interested in mechanics, interested in the actual observations, interested in the operations. They all have their own little interest. But it means that we're committed to what we enjoy.
M: A little obsessive, then? You will admit to a little obsessive, would you?
T: I think obsessive, possibly, yes. Certainly not dull.

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Re: 运动那个D6
« 回帖 #1 于: 2011-04-10, 周日 18:06:18 »
回合:
开始时,每位运动员进行速度检定,按总值大小排列行动顺序。
每个回合为3秒钟,每位运动员可以进行一个动作。

额外动作:
运动员可以消耗一点士气,进行一次DC1的爆发检定来获取一个额外的动作。

士气:
每位运动员的士气上限为3。
除非特殊说明,比赛开始时,所有运动员士气为1。

技能:
各种花式动作,配合以及专场以技能的形式出现。
PC自行制作,制作贴,下面是举例。

动作类
 ·Ally-oop:体力2,士气1。传球动作。传球目标在篮筐1格以内。接球运动员可直接进行扣篮动作,并可以骰额外D6。扣篮运动员调整行动顺序,并略过其下次行动。
 ·Second Time:体力2,士气1。上篮动作。减骰D6可以令对方盖帽运动运动员减骰2D6。
 ·Buzzer Beater:体力2。投篮动作。在24秒,小节结束,全场结束的最后一轮,你可以分别消耗1,2,3点士气投篮,如果你如此做则可额外骰相同数量的D6。
效果类
 ·Swish:如果投篮检定成功,并且结果中有两个6,则为空心入篮,你获得1点士气。
 ·Four-Point Play:如果三分球命中,被犯规加罚也命中,则己方全队获得1点士气。
 ·Iron Will:当体力降至0时,如果受伤检定成功,则你恢复10点体力。
称号类
 ·Assists Leader:每获得3次助攻,你获得1点士气。
 ·Team Leader:每当你消耗一点士气,你的所有队友的下一次检定获得额外D6。
 ·Forecourt Fighter:当你在前场对抗检定中获胜时,额外骰D6,成功则获得1点士气。
« 上次编辑: 2011-04-13, 周三 18:06:32 由 Snow Patrol »
M: I don't know how to put this to you, but trainspotters do have a certain reputation.
T: Which reputation are you thinking of?
M: Well... maybe for being a little bit dull?
T: I think you become involved to an extent that you ignore the real world outside. You come into your own little world and you have many people who join you in that, whether they're interested in mechanics, interested in the actual observations, interested in the operations. They all have their own little interest. But it means that we're committed to what we enjoy.
M: A little obsessive, then? You will admit to a little obsessive, would you?
T: I think obsessive, possibly, yes. Certainly not dull.

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Re: 运动那个D6
« 回帖 #2 于: 2011-04-11, 周一 21:24:00 »
犯规:
在进行动作检定的时候如果有一半或更多的结果为1(2个或更多),则造成犯规。
比如,张飞带球进攻,运球检定4D6,结果为1,1,4,5。于是,张飞二次运球了...
对抗中,可能动作成功,但是同时也造成了犯规。比如,徐晃封盖了黄盖的投篮,但是他打手了,于是,黄盖罚球。

受伤:
运动员的受伤属性为受伤等级。
如果所有骰点全部为1(3个或更多),则受伤等级减1。如果受伤等级降为0,则运动员不能再进行本场比赛。如果受伤等级降为负数,则运动员报废了。
每当运动员受伤时,骰2D6,直到伤病康复前,相对应属性减1。

RP选项:
自制场外的RP推动剧情的选项,或者临时调整。举例,
教练的羁绊:教练不在场,每当球队落后8分以上,则全队士气加满,全场仅限一次。
女友的鼓励:女友到场加油。每次暂停休息时,士气加满。
赛前的针对强化训练:选择1或2个属性,在第二天的比赛里获得额外1点加值。但是相关属性的动作额外消耗1点体力。
M: I don't know how to put this to you, but trainspotters do have a certain reputation.
T: Which reputation are you thinking of?
M: Well... maybe for being a little bit dull?
T: I think you become involved to an extent that you ignore the real world outside. You come into your own little world and you have many people who join you in that, whether they're interested in mechanics, interested in the actual observations, interested in the operations. They all have their own little interest. But it means that we're committed to what we enjoy.
M: A little obsessive, then? You will admit to a little obsessive, would you?
T: I think obsessive, possibly, yes. Certainly not dull.

离线 Snow Patrol

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Re: 运动那个D6
« 回帖 #3 于: 2011-04-12, 周二 23:31:15 »
抢球:
抢断,站在球的运动轨迹上的运动员可以进行抢断对抗检定。另外,运动员可以通过爆发检定,抢断(成功数/2)格以内的球。额外消耗1点体力。
篮板,同样在运动轨迹上抢球,通过爆发检定可以争抢(成功数/2)格以内的球。额外消耗1点体力。
盖帽,同样在运动轨迹上,但是仅能在相邻格进行动作。如果从相邻侧面的格内盖帽,需要通过爆发检定,并承受骰数-1惩罚。额外消耗1点体力。
« 上次编辑: 2011-04-13, 周三 18:02:03 由 Snow Patrol »
M: I don't know how to put this to you, but trainspotters do have a certain reputation.
T: Which reputation are you thinking of?
M: Well... maybe for being a little bit dull?
T: I think you become involved to an extent that you ignore the real world outside. You come into your own little world and you have many people who join you in that, whether they're interested in mechanics, interested in the actual observations, interested in the operations. They all have their own little interest. But it means that we're committed to what we enjoy.
M: A little obsessive, then? You will admit to a little obsessive, would you?
T: I think obsessive, possibly, yes. Certainly not dull.

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Re: 运动那个D6
« 回帖 #4 于: 2011-04-13, 周三 16:25:48 »
可以来几个专长之类的东西
参考NBA游戏系列
比如弹簧腿,三分球,速度,盖帽,防守等的专长

行走于虚幻与现实之间

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Re: 运动那个D6
« 回帖 #5 于: 2011-04-13, 周三 18:07:52 »
这些东西,专长什么的自己做啦。2楼有例子。
M: I don't know how to put this to you, but trainspotters do have a certain reputation.
T: Which reputation are you thinking of?
M: Well... maybe for being a little bit dull?
T: I think you become involved to an extent that you ignore the real world outside. You come into your own little world and you have many people who join you in that, whether they're interested in mechanics, interested in the actual observations, interested in the operations. They all have their own little interest. But it means that we're committed to what we enjoy.
M: A little obsessive, then? You will admit to a little obsessive, would you?
T: I think obsessive, possibly, yes. Certainly not dull.