作者 主题: [功夫]新规则 武侠  (阅读 24016 次)

副标题: 更新11-21,制作中,欢迎各种建议

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Re: [功夫]新规则 武侠
« 回帖 #20 于: 2010-11-13, 周六 16:33:40 »
引用
弄成像金庸一样 一个功夫一招然后分等级的好不好呢?
另外这个的话,我觉得问题在于。。大家对武功没概念。。反正我可不知道太极拳二十四式都叫啥。。

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是啊 需要好多更强力的招式嘛
其实关键在于,招式的变化受制于状态的组合限制。。所以才说4e越来越无聊,而MtG每版会出两个新的关键词。。

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Re: [功夫]新规则 武侠
« 回帖 #21 于: 2010-11-13, 周六 16:59:06 »
所以还是用技能等级好一些吧
其实关键在于,招式的变化受制于状态的组合限制。。所以才说4e越来越无聊,而MtG每版会出两个新的关键词。。
这个组合限制是怎么讲呢?指的是触发条件苛刻?
M: I don't know how to put this to you, but trainspotters do have a certain reputation.
T: Which reputation are you thinking of?
M: Well... maybe for being a little bit dull?
T: I think you become involved to an extent that you ignore the real world outside. You come into your own little world and you have many people who join you in that, whether they're interested in mechanics, interested in the actual observations, interested in the operations. They all have their own little interest. But it means that we're committed to what we enjoy.
M: A little obsessive, then? You will admit to a little obsessive, would you?
T: I think obsessive, possibly, yes. Certainly not dull.

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Re: [功夫]新规则 武侠
« 回帖 #22 于: 2010-11-13, 周六 17:38:58 »
招式的变化 受制于状态的组合数

这样讲或许会清楚一点?

打个比方说,我们考虑这样的一个基础系统,“每轮双方掷1d6,胜者造成1点伤害”。假定每人可以有一项技能的话,这项技能所能涉及到的要素就只有“掷骰点数”“掷骰结果”,“胜负判定”和“造成的伤害量”。换言之能设计出来的技能无外乎是“掷骰点数+2”,“伤害+2”,“掷出5时发动,对方2轮内掷骰结果-1”之类的。再创新就需要突破该框架引入更多要素了。。

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Re: [功夫]新规则 武侠
« 回帖 #23 于: 2010-11-13, 周六 18:02:06 »
那么有正面一些的例子么?不像4e一样有这种限制的?
M: I don't know how to put this to you, but trainspotters do have a certain reputation.
T: Which reputation are you thinking of?
M: Well... maybe for being a little bit dull?
T: I think you become involved to an extent that you ignore the real world outside. You come into your own little world and you have many people who join you in that, whether they're interested in mechanics, interested in the actual observations, interested in the operations. They all have their own little interest. But it means that we're committed to what we enjoy.
M: A little obsessive, then? You will admit to a little obsessive, would you?
T: I think obsessive, possibly, yes. Certainly not dull.

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Re: [功夫]新规则 武侠
« 回帖 #24 于: 2010-11-13, 周六 23:38:13 »
实话实说我根本做不到。。飘过

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Re: [功夫]新规则 武侠
« 回帖 #25 于: 2010-11-14, 周日 11:08:53 »
感觉既然是使用骰子作规则必然受到其限制的吧 要突破框架是不是只有轻轨则哩?
M: I don't know how to put this to you, but trainspotters do have a certain reputation.
T: Which reputation are you thinking of?
M: Well... maybe for being a little bit dull?
T: I think you become involved to an extent that you ignore the real world outside. You come into your own little world and you have many people who join you in that, whether they're interested in mechanics, interested in the actual observations, interested in the operations. They all have their own little interest. But it means that we're committed to what we enjoy.
M: A little obsessive, then? You will admit to a little obsessive, would you?
T: I think obsessive, possibly, yes. Certainly not dull.

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Re: [功夫]新规则 武侠
« 回帖 #26 于: 2010-11-14, 周日 17:27:11 »
其实准许关键词迭代的话也不是不行
譬如说“隐形”->“看破隐形”->“免疫看破隐形”->“无视免疫看破隐形”。。。/摊手

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Re: [功夫]新规则 武侠
« 回帖 #27 于: 2010-11-14, 周日 17:38:44 »
* Snow Patrol 迷茫了
这个 无视免疫看破隐形 对 隐形 看起来不是已经没有影响了么
M: I don't know how to put this to you, but trainspotters do have a certain reputation.
T: Which reputation are you thinking of?
M: Well... maybe for being a little bit dull?
T: I think you become involved to an extent that you ignore the real world outside. You come into your own little world and you have many people who join you in that, whether they're interested in mechanics, interested in the actual observations, interested in the operations. They all have their own little interest. But it means that we're committed to what we enjoy.
M: A little obsessive, then? You will admit to a little obsessive, would you?
T: I think obsessive, possibly, yes. Certainly not dull.

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Re: [功夫]新规则 武侠
« 回帖 #28 于: 2010-11-14, 周日 17:44:03 »
* 冰浦苍士 迷茫了,这个讨论有用么?
别人笑我太坑,我笑他人不懂。

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Re: [功夫]新规则 武侠
« 回帖 #29 于: 2010-11-14, 周日 17:56:06 »
人家只是在吐槽。。其实仔细想想3r里面也有这种吧
什么隐形->识破隐形->至高隐形->到最后全大推掉。。啥的。。