群轰dpr必然是后排的sor之类比较给力。cb上面psp没开,我的典范专长靠的都是Githzerai的专长(话说,真的不错……)。
我这个build强调的是monk的群攻+重击技能,附加了治疗能力(光明拳进阶要宗教技能,直接mc了牧师拿healing word)。
几个自己比较满意的特点:
1. 群攻丢19出重击的话,光明拳目盲所有临近格敌人,同时Gambler's word把每日的healing word变成遭遇。丢20的话自动消自己的effect。
2. 和尚确实只有光明拳的一个遭遇威能打radiant vulnerability 5。不过光明拳可以任意切换疾风攻击的伤害类型变光耀。所以只要有队友帮我打了radiant vulnerability,该有的优惠还是有的。

3. deadly draw拿ca(p级疾风打临近2人,加一个远程5——不过这个就拿不到ca了)。然后AC对ca敌人+2;Githzerai Mobility对敌人oa加全防7,可以乱跑。
4. se对daze/stun有+2种族+2物品,有个啥装备可以无动作启动次要动作拿豁免什么的,另外daze了不给ca。
龙晶我也用了,和尚比较省钱嘛……

。加伤害的东西说真的我不熟(av实在是个太大的坑了)。目前除了属性调整跟附魔,其他的伤害调整就三个:龙晶+3(法器)、ring of the dragonborn+3(close attack),Githzerai Blade Master专长+3。
作为一只滥弱,我相信自己的build应该还有蛮大的提升空间啦。至少购物上面我没查多仔细就是了。
Build也贴一下。威能挑选还是看了看的。至于专长的顺序就不要太深究了……
====== Created Using Wizards of the Coast D&D Character Builder ======
test19 monk, level 19
Githzerai, Monk, Radiant Fist
Build: Centered Breath Monk
Monastic Tradition: Centered Breath
Versatile Expertise: Versatile Expertise (Heavy Blade)
Versatile Expertise: Versatile Expertise (Ki Focuses)
FINAL ABILITY SCORES
Str 12, Con 11, Dex 24, Int 11, Wis 23, Cha 9.
STARTING ABILITY SCORES
Str 11, Con 10, Dex 17, Int 10, Wis 16, Cha 8.
AC: 34 Fort: 27 Reflex: 32 Will: 30
HP: 125 Surges: 13 Surge Value: 31
TRAINED SKILLS
Acrobatics +23, Perception +20, Insight +20, Endurance +14, Religion +14
UNTRAINED SKILLS
Arcana +9, Bluff +8, Diplomacy +8, Dungeoneering +15, Heal +15, History +9, Intimidate +8, Nature +15, Stealth +16, Streetwise +8, Thievery +16, Athletics +17
FEATS
Radiant Fist: Armor of Bahamut
Level 1: Unarmored Agility
Level 2: Versatile Expertise
Level 4: Deadly Draw
Level 6: Melee Training (Dexterity) (retrained to Luck of the Gods at Level 11)
Level 8: Githzerai Blade Master
Level 10: Initiate of the Faith
Level 11: Githzerai Mobility
Level 12: Zuoken's Centering
Level 14: Gambler's Word
Level 16: Starblade Flurry
Level 18: Defensive Advantage
POWERS
Monk at-will 1: Five Storms
Monk at-will 1: Dragon's Tail
Monk encounter 1: Drunken Monkey
Monk daily 1: Masterful Spiral
Monk utility 2: Harmonious Discipline
Monk encounter 3: Enduring Champion
Monk daily 5: Supreme Avalanche Combination
Monk utility 6: Centered Defense
Monk encounter 7: Strike the Avalanche
Monk daily 9: Twilight Touch
Monk utility 10: Iron Dragon Defense
Monk encounter 13: Overpowering Strike (replaces Enduring Champion)
Monk daily 15: Dancer on the Sea of Battle (replaces Masterful Spiral)
Monk utility 16: Meditative Solace
Monk encounter 17: Steps of Grasping Fire (replaces Drunken Monkey)
Monk daily 19: Rising Dragon Fire (replaces Dancer on the Sea of Battle)
ITEMS
Monk Unarmed Strike, Illithid Robes Cloth Armor (Basic Clothing) +4, Jagged Bastard sword +4, Ki Dagger +1, Boots of Dancing (paragon tier), Gauntlets of Blood (paragon tier), Ring of Giants (paragon tier), Demonskin Tattoo (paragon tier), Circlet of Continuity (paragon tier), Ring of the Dragonborn Emperor (paragon tier), Executioner's Bracers (paragon tier), Deep-Pocket Cloak +4, Siberys Shard of the Mage (paragon tier), Rogue's Belt (paragon tier)
====== Copy to Clipboard and Press the Import Button on the Summary Tab ======
话说,这么一看,我真正加伤害的专长就一个种族专长啊……星刃疾风算半个……
其他全部是拿ca加各种其他效果的专长了。cb没开psp,和尚实在没啥支持。 >_<
顺带一提,Zuoken's Centering真是个有趣的专长……拿wisdom算hp、hs还有运动检定……