Durmindin, level 9
Wilden, Druid
Build: Guardian Druid
Primal Aspect: Primal Guardian
Hardy Form: Hardy Form Reflex
Background: Geography - Forest (+2 to Perception)
FINAL ABILITY SCORES
Str 12, Con 20, Dex 8, Int 12, Wis 20, Cha 10.
STARTING ABILITY SCORES
Str 12, Con 16, Dex 8, Int 12, Wis 16, Cha 10.
AC: 24 Fort: 21 Reflex: 19 Will: 22
HP: 72 Surges: 12 Surge Value: 18
TRAINED SKILLS
Nature +16, Heal +14, Insight +14, Perception +16, Religion +10
UNTRAINED SKILLS
Acrobatics +2, Arcana +5, Bluff +4, Diplomacy +4, Dungeoneering +9, Endurance +8, History +5, Intimidate +4, Stealth +4, Streetwise +4, Thievery +2, Athletics +4
FEATS
Druid: Ritual Caster
Level 1: Hero of Faith
Level 2: Enraged Boar Form
Level 4: Mark of Detection
Level 6: Weapon Focus (Staff)
Level 8: Ferocious Tiger Form
POWERS
AB +12
Bonus Damage +6
Charge +1 AB, +2 Dam
CA +2 Dam
Druid at-will 1: Pounce
Druid at-will 1: Grasping Tide
Druid at-will 1: Grasping Claws
Druid encounter 1: Twisting Vines
Druid daily 1: Fires of Life
Druid utility 2: Faith Healing
Druid encounter 3: Predator's Flurry
Druid daily 5: Roar of Terror
Druid utility 6: Camouflage Cloak
Druid encounter 7: Call Lightning
Druid daily 9: Primal Wolf
ITEMS
Ritual Book, Quarterstaff, Hide Armor, Adventurer's Kit, Camouflaged Clothing, Climber's Kit, Crowbar, Disguise Kit, Everburning Torch, Footpads, Glass Cutter, Grappling Hook, Holy Symbol, Hunter's Kit, Inquisitive's Kit, Thieves' Tools, Potion of Clarity (level 5) (5), Potion of Healing (heroic tier) (5), Alchemist's Fire (level 1) (9), Mystic Salves (Heal) (500), Rare Herbs (Nature) (500), Sanctified Incense (Religion) (300)
RITUALS
Animal Messenger, Create Campsite, Raise Dead, Banish Vermin, Travelers' Feast, Water Walk, Hand of Fate, Gentle Repose, Cure Disease, Brew Potion, Endure Elements, Fey Passage
纯Dru, PP考虑Blightbeast..........