作者 主题: 讀了些劍灣冒險指南上歷史地理方面的資料,有些困惑想請教  (阅读 790 次)

副标题: 好像千言万语可以汇成一句:该去哪里找5e世界地图?

离线 scarletsnow

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和幾個朋友一起想嘗試入坑,為了驅逐不想啃字的懶勁,我們會一團人開語音一起讀規則書和查延伸資料。
前天大致讀完了劍灣冒險指南中關於歷史和地理方面的章節後,有朋友很好奇卡拉圖和札哈拉長什麼樣子,於是我們上網搜了搜,找到了好像是3e版本時的世界地圖,看到了除此之外的其他大陸,我們的好奇心繼續延伸,繼續查詢有關其他大陸的資料,結果一查不得了,我們看到的文章告訴我們,位於西方的馬茲提卡大陸已經在「奧法之劫」(或者法術瘟疫?)中被直接傳送到阿貝爾了,取而代之的是一個叫拉拉孔德的大陸和一些阿貝爾的其他部分被傳送過來...結果越是查詢,我們的疑問就越多...

-看起來馬茲提卡並不是他所在的大陸上唯一的地區,在他北方還有一個叫安克莫的仿印第安文化的地區,這兩個地區是一同作為「馬茲提卡大陸」一起被傳送走了嗎?還是大陸被切割,只有南方的馬茲提卡地區被傳送走呢?
-關於這個叫安克莫的地區我們實在找不太到什麼資料,是我們沒找對門路,還是這個地區在遊戲歷代版本中都著墨不多...?希望不是後者,要不然他明明什麼都還沒怎麼講就這樣消失在另一個世界了,感覺有點慘...
-關於拉拉孔德,就我們用破爛的英文所查詢到的,看起來他被傳送到了原本是馬茲提卡大陸的位置,只是我們還看到文本寫道「拉拉孔德和阿貝爾的部分地區被傳送到了托瑞爾」,這些「部分地區」是像島嶼一樣分佈在拉拉孔德周遭呢?還是被塞進了托瑞爾的其他地區呢?我們可以去哪裡找到這個問題的答案嗎?
-這是個畫風跟上面不太一樣的額外問題:其中一位吃貨朋友很在意我們在果園翻到的「奧羅拉的全國度目錄」(這個好像是2e版本的資料?)中關於從馬茲提卡進口的那些美洲作物,隨著馬茲提卡在托瑞爾消失,這些東西在5e中的這個世界是找不到了嗎?還是從奧羅拉的年代到他們消失前這一段時間的交流已經足以讓這些作物在費倫生根了呢?

比預期的還打了更長一串...

其實就如副標題寫的,最核心的問題其實是:哪裡能找到5e版本的世界地圖呢?
« 上次编辑: 2021-10-11, 周一 11:48:34 由 scarletsnow »

离线 Ocydia

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只需要关心SCAG内的内容,剩下的以你的DM的演绎为准

离线 scarletsnow

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只需要关心SCAG内的内容,剩下的以你的DM的演绎为准

感谢你的回答!

思考了一下,的确作物方面好像DM能圆过来就没问题了!身处剑湾的角色们其实应该也不一定会关心海对岸的未知大陆变成另一个未知大陆的事

只是我們場外好奇得抓心搔肺...尤其預定要擔當第一棒dm的那位朋友很喜歡嗑世界觀設定資料,她看起來很想把地理方面的基礎設定搞懂哈哈

說到底,果然還是很想看看完整的世界地圖啊,想請問哪裡可以找得到呢?還是其實現行版本還沒有釋出完整的世界地圖?
« 上次编辑: 2021-10-11, 周一 11:46:51 由 scarletsnow »

离线 Nithfirith

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5e没有完整地图,也没有更新后的世界设定
毕竟剑湾是Remembered Realms,其他地区才是Forgotten Realms

我也是很喜欢研究设定的人,虽然对这样的氛围很是喜欢,但可惜的是这些问题或许很难获得5e版本的解答了
更何况大多数人已经默认:以DM私设为准

离线 锁姐

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关于【马兹提卡Maztica】你们的资料有误,让我重新把这个大陆的历史为你们讲诉一遍,或许就可以解决你们的大多数疑问了。

【马兹提卡Maztica】是位于费伦西部的大陆,以丛林为主,当地人有别称【真实世界The True World】。【马兹提卡Maztica】的北部是【安克莫Anchorome】大陆,南部是【洛潘多Lopando】大陆

大陆的起源和文明发展史暂不作赘述。

根据谷地开垦纪元(DR),在1361DR(处子之年),【阴谋之地Lands of Intrigue】的国家【安姆】旗下黄金舰队在【科德尔Cordell】的带领下首次发现了大陆【马兹提卡Maztica】,并迅速在同年确立贸易主权,建立港口城市【海姆斯波尔Helmsport】。
引用
Discovery of the New World: Cordell and the Golden Legion discover The New World, Maztica. The native city of Ulatos is taken over by
Amnian forces, and Helmsport is founded.
                                                               ——Brian R. James, Ed Greenwood (2007.09). The Grand History of the Realms. P. 146.
                                           
殖民历史暂不作赘述。

在1385DR(蓝焰之年),因【奥法之劫Spellplague】的影响,【托瑞尔Toril】世界的大陆【马兹提卡Maztica】与【阿贝尔Abeir】世界的大陆【拉埃拉孔Laerakond】互换。
【拉埃拉孔Laerakond】也被称为【回归的阿贝尔Returned Abeir】,是一个马蹄型的大陆,上面囚禁着【黎明泰坦Dawn Titan】。
引用
A realm once forgotten is forgotten no more. When the Weave unraveled and the Spellplague collapsed the walls of reality, the antediluvian world of Abeir crashed through to Toril. The two long-separated siblings were joined anew, but only imperfectly. Portions of Abeir fell across Toril, overlaying some lands and obliterating others. In Faerûn, the realms of Akanûl and Tymanther are Abeiran seeds that germinated nations. The greatest portion of the returning world, however, replaced Maztica, the continent west of Faerûn. Now, a savage land breathes beneath a steely sky across the Trackless Sea: Returned Abeir. Here, ancient primordials sleep while their rapacious dragon mounts of old rule vast empires. It is from Abeir that dragonborn and genasi hail, steeped in lore previously unknown in Faerûn.
                                                               ——Bruce R. Cordell, Ed Greenwood, Chris Sims (2008.08). Forgotten Realms Campaign Guide. p. 87.

需要注意的是,以上内容的作者Ed Greenwood不管是在书中还是在论坛上都声明【拉埃拉孔Laerakond】位于费伦大陆西侧,永聚岛的西北方,无痕海上,这和【拉埃拉孔Laerakond】本身设定相联系,不可更改,所以wiki上说【拉埃拉孔Laerakond】不在无痕海是错误的。下面贴一下Greenwood的一封回信。
引用
问题
Hiya, Ed and lovely Lady Hooded One!
I'm adding yet another question to my ever-growing queue, and this is one that I think may be good for a lot of people...
One of the few high points in the FRCG is the amount of detail and such in the Returned Abeir section. It's quite obvious that that section of the book is pure Ed; his world-building is what makes that area usable.
It occurs to me that Returned Abeir could easily replace one of Toril's undescribed landmasses, rather than replacing something that may not be to everyone's liking but is a part of official canon. The shape isn't right, but since those other landmasses are mostly just blobby shapes on a map, I think that's easy enough to ignore.
However... I'd want to use it as Laerakond, and I'd want to use it in the pre-Sellplague Realms. So all the "Returned" aspects have to be tweaked. I'm thinking the Dawn Titans could be banished/exiled deities, perhaps even one of the groups of Seven Lost Gods. The missing part of the dragonborn kingdom is a bit harder, but maybe it could be an earthquake or the result of an awakened nastybad, perhaps even a Dawn Titan.
So, here's the question, friend Ed: if you had to make that continent work as part of the 1370-ish era, how would you do so?”

Ed Greenwood的回信:
Hi, Wooly! This is a great topic, and, yes, “Returned Abeir” can function just fine as a long-unseen continent of Toril circa 1350s through 1370s with almost no “foreground” changes - - that is, alterations to what mortal adventurers see around them and experience - - at all.
Returned Abeir becomes the identical continent of Laerakond, well southwest of Evermeet, that’s been isolated from direct contact with the distant continent of Faerûn because, yes, the Dawn Titans have been imprisoned there after a long-ago Godswar, behind a mighty Weave-warping divine magic enacted by the familiar Faerûnian gods we all know agreeing and working together (under the direction of Ao, if you use Ao in your campaign).
{If for some reason you want Mystra gone or diminished in your campaign, she could have sacrificed herself to BECOME this magic, retaining power and influence in Faerûn only through her Chosen and her church, as more and more of her divine energy was sapped, as the years passed, in binding and holding the Titans, who are increasingly able to devour it; see hereafter. Or perhaps, if you want to jettison Ao or specific deities from the published pantheon, they made this sacrifice.}
Even deities - - such as Mask, Bane, and Cyric - - who customarily cheat and manipulate to get their own ways in dealings with their fellow gods have no interest in working treachery on this particular deal among the gods, because the Titans, unleashed, are a direct and malicious threat to the gods of Faerûn and all their mortal worshippers. The Titans gain power not through worship, but by devouring souls and life-essence (godhood being their first and foremost desired meal). Letting the Titans go free would eventually mean no deities, and a Toril stripped of all life - - literally bare, windblown earth, with not a plant or beast left.
The Titans entered Realmspace through a rift inadvertently caused by the elven High Magic that cloaked Evermeet, stealing in through the “back door” so to speak, so their point of entry was “behind” (farther from Faerûn than) Evermeet. By chance, it was in the northern part of Laerakond.
Where dragons were already resident, and battling each other in struggles that had long ago reduced them to few in number and forced their conflicts into contests of etiquette, influence, strict rules, and fighting through proxies (lesser beasts, right down to their dragonborn slaves) - - lest their continuing struggles result in no food left for any dragon, or their destruction at the hands of the vastly less powerful but numerically far more numerous other races of Laerakond (such as the giants, humans, et al).
{For a hint of what this dragon society might have been like, recall the evil Skeksis of the DARK CRYSTAL, and also look to a certain contest introduced in the opening pages of the forthcoming - - and great - - Erin Evans novel THE GOD CATCHER, fifth in the ED GREENWOOD PRESENTS WATERDEEP series.}
The arrival of the Titans shattered this status quo and awakened savage battle among the dragons once more - - and the arrival of the deities of Faerûn, alerted by the shockwaves sent through the Weave by Titans hurling magic at dragons who presumed to defy them, and the subsequent battle between gods and Titans, destroyed much of Tymanther. The dragonborn won free of their dragon overlords, the dragons were reduced to a mere handful, much of Laerakond north of “The Snouts” (the capes projecting into the Dragon Sea east of Marrauk and southwest of Stormhelm) was left a magic-ravaged chaos (not lifeless, but a turmoil of destruction and raging wild magic and wild growth and mutation spawned by it, of monsters wandering the land and no order but that of fang and claw) . . . and the Titans were magically bound into stasis, in deep caverns blasted out beneath Fimbrul and Relmaur.
Where they remain to this day, already awake and scheming but unable to win free of their immobility, not daring to try anything too drastic - - like crashing their spell-chains against each other violently and repeatedly - - for fear of collapsing the caverns around them and perishing under the weight of the mountains above. Yet seeking to reach out and rule all Toril from their prisons, by means insidious. They managed much during the Time of Troubles, luring many creatures to them through dream-visions sent forth while the gods were walking Faerûn, and their power is increasing, as rumors spread in Laerakond lure more and more adventurers and power-seekers to them, to this day.

So we have a longtime inability to pass from Faerûn to Laerakond and vice versa, except through a few secret gates (portals), because the elves wanted Evermeet cloaked not just from Faerûn, but also from Laerakond, and for years used lesser magics to aid and abet the magical experimentations of the great ruling dragons of Laerakond.
The dragons were alarmed by some ships arriving at their shores (from Faerûn and elsewhere), and - - after enslaving the crews, from whom many of the humans of their continent are descended - - raised magical storms in the seas around Laerakond that made sailing to and from it foolishly perilous.
Which left legends in Faerûn of a lost land somewhere across the seas, a vast land of terrible dragons and great riches, that a few sailors found long ago, but that none can find today.

Until recently, if you the DM want it to. Perhaps the Time of Troubles, or the deaths and shifting portfolios and power alliances among the gods since (if you have had any of those happen in your campaign) or any of your own tinkerings with the pantheon, have weakened or ended the “storms at sea” zones, and a few intrepid seacaptains have voyaged between one continent to the other, and back. (Or not, if you prefer; I designed both the continents of Faerûn and Laerakond to function perfectly in isolation, each as a campaign setting.)

Note that none of this (the “what happened” ideas I advanced above) invalidates what’s written in the FRCG as “Abeir’s Past.” Those published words merely become the locally-accepted version of things; what most folk of Laerakond believe happened “before the days we know now.”

The Titans become the source of Shar’s recent success, if you want them to, and of the Shadow Weave, if you want to use it, and can even be the backers of Shade (the Princes may or may not be aware of this). They can also be the source of any monsters or cults you want to add to the Realms (even “don’t fit” elements, such as the dragon kings of DARK SUN or something from RUNEQUEST or another fantasy setting or game, that you just want to experiment with as “one-offs”), or hitherto-unknown links (portals) connecting the Realms with, say, Golarion, or Eberron, or the fictional settings of A SONG OF ICE AND FIRE or the WHEEL OF TIME or the setting of the Eddings BELGARIAD and MALLOREON or whatever you’d prefer.
The point is that the Titans are bound, and although they may individually be too strong to destroy (and their destruction, akin to an atomic explosion of unprecedented proportions, may be too damaging to Toril to dare attempt), they dare not break free and act openly, because the gods will swarm them and imprison them again, in (already explicitly threatened) greater torment. So instead, they work through proxies, seeking to sew discontent and warfare and mistrust, to weaken rulers and order and increase violence and “the wild” right across the face of the Realms, by cults here and monster breedings there. Perhaps they are behind the deepspawn, or the rise of a beholder realm, or both. They are certainly behind cults, cabals, and attempted treason and usurpations everywhere, and seeking to subvert existing merchant costers, brotherhoods, and other established power groups (the Harper, from within? the War Wizards? the Red Wizards?).
And they are certainly behind expedition after expedition of adventurers, both duped “good” bands and grasping evildoers (or adventurers hired by power-seekers in Tarmalune and your choice of the cities and lands of southern Laerakond) into Relmaur and Fimbrul, seeking to find the deep cavern of this or that Titan, and physically free them. Perhaps the imprisoned Titans are aware of a way to substitute a captured dragon or wizard (or even some or all of the adventurers who are rescuing them) for themselves in the bindings, to prevent gods whose attentions are now elsewhere from knowing that a Titan has won free . . .
Ah, such delicious cans of worms, all opened up in a row before you. Your choice of which to partake of, and how much, and when.
Dig in! :}
信件原址

以上内容都不是当前5版的内容,让我们来到5版。

在【奥法之劫Spellplague】发生后的100年,1485DR发生了【第二次大陆分离 The Second Sundering】,个人推测【马兹提卡Maztica】已经回归【托瑞尔Toril】。

证据有三,第一个是《剑湾冒险者指南Sword Coast Adventurer's Guide》中关于无痕海一节,其中虽然没有描述名字,但是无痕海上在数个季节前突然出现了一片巨型大陆。
引用
Farther to the west, past even Evermeet, are untold, unknown lands beyond the Trackless Sea. Many explorers have visited such lands, and some have even returned, bearing tales that change from generation to generation about exotic locales, from island chains that are the sites of countless shipwrecks, to fearsome feather-clad warriors, and vast continents that suddenly appeared where nothing—or something very much different—had rested only seasons prior.
                                                               ——Steve Kenson, (2015.09). Sword Coast Adventurer's Guide. p. 14.

第二点同样在《剑湾冒险者指南Sword Coast Adventurer's Guide》中,也是对【第二次大陆分离 The Second Sundering】的详细(粗略)解释,不过依然没有出现大陆名字。
引用
A century after the Spellplague, the lands and peoples of Faerûn had become accustomed to the state of things—just in time for everything to change again.

The first indication of new turmoil came in 1482 DR, when Bhaal, the long-dead god of murder, was reborn in Baldur's Gate amid chaos and bloodshed, leaving two of the city's dukes and many of its citizens dead. The return of Bhaal and his apparent reclamation of the domain of murder from Cyric led some scholars and sages to believe that the rules by which all deities must abide were in flux.

In 1484, strange calamities began to occur throughout Faerûn. An earthquake struck Iriaebor. A plague of locusts afflicted Amn. Droughts gripped the southern lands as the sea steadily receded in places. Amid this tumult, conflict broke out in many regions of the continent. The orcs of Many-Arrows warred against the dwarfholds of the North and their allies. Sembia invaded the Dalelands, and Cormyr raised an army to come to the aid of the Dalesfolk. Netheril brought forces to Cormyr's border, and Cormyr was drawn into a war on both fronts.

Throughout this period, tales began to spread of individuals who had been touched by the gods and granted strange powers. Some of these so-called Chosen were at the root of the conflicts that grip the land. Some seemed driven by divine purpose, while others claimed to be mystified as to why they would be singled out.

In 1485, in Icewind Dale, the Chosen of Auril foments war with Ten-Towns and was defeated. In Anauroch, seeing that Netherese forces were spread thin, the long-subjugated Bedine people rebelled. Having defeated or besieged the dwarfholds of the North, orcs march on Silverymoon. In Cormyr and Sembia, the Netherese and the Cormyreans traded ground, while the Dalelands became a war zone. As if to offset the drought in the south, in the autumn of 1485 the Great Rain began to fall around the Sea of Fallen Stars and continued unceasingly.

While the waters rose to the east in early 1486, the tide turned against the orcs in the North, and by the end of the year their armies were broken and scattered. Also during that year, the elves of Myth Drannor came to the aid of the Dalelands and helped push back Sembian forces. On the Sword Coast, the Hosttower of the Arcane rose again in Luskan, along with the Arcane Brotherhood. In Waterdeep and Neverwinter, efforts were made to clear those cities of century-old rubble and neglect. Cormyr repulsed the last of the Sembian and Netherese forces from the nation, reclaiming its territory, and recalled its forces, turning inward to address issues of rebuilding.

Late in 1486, the Great Rain finally abated, but this event didn't signify an end to the chaos. The Sea of Fallen Stars had grown, submerging great swaths of land beneath its waves.

Early in 1487, earthquakes and volcanic eruptions abounded for months, as if the whole world was convulsing. Rumors spread of chasms caused by the Spellplague suddenly vanishing, and stories circulated of known destinations being farther away from one another, as if the world had quietly added miles of wilderness to the distance between them. Word began to spread of places and peoples not heard from since the Spellplague. It became apparent that some of the effects of that terrible time had been reversed. During the year, ships claiming to be from Evermeet, Lantan, and Nimbral—nations thought vanished or destroyed-sailed into ports on the Sword Coast and in the Shining South. Tales spread of the legendary skyships of Halruaa being spotted in southern skies. No longer engaged in Cormyr, Netheril attacked Myth Drannor by floating the City of Shade over it. In a struggle for control of Myth Drannor's mythal and the Weave itself, the flying capital of Netheril was brought crashing down on Myth Drannor, resulting in the cataclysmic destruction of both.

As the year drew to a close, there were nights when the heavens seemed to hang motionless. Throughout much of Faerûn, the winter of 1487 and 1488 lasted longer than any on record. The solstices and equinoxes had somehow drifted. Later seasons followed suit, with each starting and ending later than expected. Prayers to the gods for knowledge and mercy seemed to go unacknowledged, apart from the presence of their Chosen.

Although the orcs were defeated in the North, the League of Silver Marches was disbanded in 1488, as former allies blamed one another for failures in the war. Sembia divided into separate city-states only nominally allied with one another. While a handful of settlements survived, the Netherese Empire was no more. The remainder of the Netherese forces battle with the Bedine over control of the Memory Spire, thought to be a tomb of the phaerimm, Netheril's ancient enemies. The battle awakens what turns out to be a hive of the creatures, and they use the life and magic-draining power of the spire against the lands below.

By 1489, many of the wars that began during the Sundering had ground to a close. Other conflicts arose, and mighty threats still imperiled the world, but the deities ceased interfering with the world through their Chosen. The gods were no longer silent but quiet, and in many places new priesthoods arose to interpret the gods' now subtle signs.

The world today seems a place filled with new lands and opportunities, where those who dare can leave their mark. Students of history and those elves and dwarves who recall the past that short-lived humans see as distant perceive a world much like it was over a century ago. For most folk, wild tales of people empowered by the gods, and of far-off lands returned to the world, are the subjects of fireside chatter. Daily concerns and the dangers and opportunities just beyond their doors take precedence, and plenty of both remain on the Sword Coast and in the North.
                                                               ——Steve Kenson, (2015.09). Sword Coast Adventurer's Guide. p. 17-18.
果园中文翻译:
劇透 -   :
第二次大陆分离 The Second Sundering
奥法之劫持续一个世纪后,费伦的各地区与其人民已经习惯了转变后的事物状态,却又到了改变一切之时。
   
第一次出现新动荡的迹象显现于1482 DR,死去已久的谋杀之神巴尔Bhaal,在混乱与血腥之中于博德之门重生,并导致该城诸公爵与大量居民死亡。巴尔的回归,以及他从希瑞克Cyric手中夺回谋杀领域掌控大权的事实,让一些学者和智者们相信,诸神必须遵守的法则正在发生变化。
   
自1484年起,费伦各地开始发生怪异的天灾。伊利亚巴Iriaebor遭一场地震袭击。安姆Amn也开始受蝗灾折磨。由于某些地区海洋消退,干旱席卷了南部各地。各种骚乱导致大陆各地频频爆发冲突。“众箭Many-Arrows”的兽人与北地矮人要塞及其盟友开战。桑比亚Sembia对谷地Dalelands发动侵略,而科米尔Cormyr则组建了一支军队来帮助谷地人民。耐色瑞尔Netheril趁机集结势力进入科米尔边境,使科米尔面临腹背受敌的境况。
   
其时还流传着各种被神灵点化,并获得奇异力量之人的故事。其中的某些所谓的“选民Chosen”正是引发各地冲突的根源。还有些个体似乎确实是感召神授的旨意,而人们也总会疑惑这些人凭何得以担此命运。
   
1485年,欧吕尔Auril的选民在冰风谷Icewind Dale与十镇Ten-Towns爆发战争,随后又被击败。而在埃诺奥克Anauroch,眼见耐色瑞尔军队分散弱化的贝戴Bedin人民决定趁机反抗,以打破本族长久以来被征服的境况。攻破或困死北地一众矮人要塞的兽人们开始出征银月城。在科米尔Cormyr和桑比亚Sembia,耐色瑞尔人和科米尔人为领地而开战,而谷地则成为两者争斗的战场。跟南方的旱灾相反,坠星海Sea of Fallen Star周边地区自1485年秋开始,当地的“大暴雨Great Rain”便不间断地倾盆而下。
   
到1486年初,大水在东方涨起时,大潮开始推向北地的兽人大军,并在当年年末将其军队冲碎打散。在那一年,迷斯·卓诺Myth Drannor的精灵帮助谷地击退了桑比亚的军队。路斯坎的“巫师塔Hosttower of the Arcan”连同“奥术兄弟会Arcane Brotherhood”再次在剑湾地区崛起。深水城和无冬城的人们致力于治理一众在整个世纪里一直沦为废墟且疏于管理的城市。科米尔将国境内最后的桑比亚人和耐色瑞尔人军队驱逐,重新夺回了自己的领土,随后便召回自己的军队开始转向本国内部,开始着手重建国力。
   
1486年年末,“大暴雨”终于开始消退,但这一事件并不意味着混乱终结。坠星海水面上涨还淹没了大片的土地。
   
1487年年初,地震与火山爆发持续了数月,整个世界都好像在随之震动。谣言称奥法之劫造成的裂谷忽然消失,四处还流传那些曾经明确的地域间距离发生了变化,仿佛世界本身在两地之间又插入了好几里的野外地带。一些自奥法之劫后就没再提到的关于某地区或某些人的话语又再次开始在坊间流传。种种迹象表明,某些在这段可怕时期产生的影响已经开始逆转。在这一年里,一些驶入剑湾诸港口以及航行于“光耀南方Shining South”的船只,都自称来自永聚岛Evermeet或是兰檀Lantan,更有甚者还声称来自曾被认为早已消失或被摧毁的宁布拉尔Nimbral。还有流言称有人曾在南边空中目睹传说中的哈鲁阿Halruaa天空之船。放弃进攻科米尔的耐色瑞尔将浮空的阴影城推向迷斯·卓诺上空并对其发动进攻。在夺取迷斯·卓诺的“迷锁”和魔网本体的战斗中,耐色瑞尔的飞行之都最终被破坏而坠毁于迷斯·卓诺,进而导致两者灾难性的毁灭。
   
这一年年末的几个夜晚,天空仿佛静滞不动。1487年到1488年的冬天比费伦历史记录的任一个冬天都要漫长。自那时起,春秋分和冬夏至出现偏移,随后的季节也随之变动推后。此时的知识与仁慈之众神也忽视了民众的祷告,而只选择性的回应其各自的选民。
   
尽管北地的兽人被成功击退,“银色联邦League of Silver Marches”却因此前盟军的战争失败而互相指责,最终于1488年解散。桑比亚Sembia分裂为独立的城邦且只与其他盟国维持名义上的联系。耐色瑞尔帝国复灭,但仍幸存有少数几个聚居地。耐色瑞尔军队的残部还在与贝戴人战斗,并互相争夺据说是耐色瑞尔古老敌人“费林魔葵phaerimm”的陵墓——“记忆塔Memory Spire”之控制权。战斗唤醒了这些生物在此地的母巢,而它们则开始对自己脚下的土地使用尖塔吸收生命与魔法的力量。
   
直至1489年,本次大分裂期间爆发的许多战争已近尾声。虽然仍有其他冲突发生,一些强大的威胁也依然存在,但神祇们已经停止通过选民干涉世界。回归平静的众神并不沉默,许多地方还开始出现一些新的神职人员四处解释神之微妙征兆。
   
这个世界现在似乎充满了新的地区与机遇,让那些敢于冒险之人留下自己的印记。历史研习者以及精灵和矮人们回顾那些短命的人类以为发生在遥远过去的事时,仿佛它早发生在超过一个世纪之前。大多数民众听到的这些狂野传奇,里面谈到被众神赋予力量的人物,以及穿越遥远他方又回到现世的事件都只是茶余饭后的闲话主题。自家门前的危险与机遇以及日常琐碎才是其关心的重点,而这些事情大多都存在于剑湾以及北地周围。翻译原址

第三点位于《瓦罗怪物指南Volo's Guide to Monsters》中的怪物种族【斑猫人Tabaxi】的边栏。终于出现了【马兹提卡Maztica】,但是依然没提到现在所处的位置,只是隐晦表明【斑猫人Tabaxi】是最近才突然出现的,并且对他们之前的情况讳莫如深。
引用
In the Forgotten Realms, tabaxi hail from Mazitica, a realm located far across the ocean west of the Sword Coast. The tabaxi of Maztica are known for their isolationm, and until recently they never ventured from their homeland. The tabaxi say little of why that has changed, though rumors persist of strange happenings in the distant land.
                                                               ——Mike Mearls, (2016.09). Volo's Guide to Monsters. p. 115.

综上所述,虽然5版并未清晰写明【马兹提卡Maztica】的位置,但我大胆猜测这片大陆在【第二次大陆分离 The Second Sundering】后已重新回归无痕海。但是【拉埃拉孔Laerakond】是否回归完全无迹可寻,根据设定大概率是回归了【阿贝尔Abeir】。

另附带Reddit上网友根据历代地图制作的托瑞尔地图大汇总,需要注意的是里面的【拉埃拉孔Laerakond】被放置在了费伦大陆的下方。下载链接提取码:LOCK


关于【安克莫Anchorome】大陆的资料确实很少,通常是介绍【马兹提卡Maztica】或者【安姆Amn】的殖民史的时候顺带提到的。早前这片土地是被标为【Unknown Lands】的(笑)。




关于最后【马兹提卡Maztica】特色作物的问题,我去仔细阅读了一遍《Aurora's Whole Realms Catalogue》的【Exotics】一节,挺震惊的,原来这里特产还有可乐和香草。
问题是怎么确定这些特产有没有被进口到费伦大陆并推广开来呢?《Aurora's Whole Realms Catalogue》中有明确写到进口了【长豇豆Long Beans】的两个品种。
引用
LONG BEANS: This tender-podded vegetable grows rampant in Maztica and is used in households rich and poor. Sweet and crisp when fresh, the long green beans can also be dried or pickled for nutritious winter fare and in this form brought back to Toril. I have imported both varieties and now am pleased to be the first to offer this wonder of the new world. (Dried beans 100 gp/lb.; pickled beans 10 gp/qt.)
                                                               ——J. Robert King and Co., (1992). Aurora's Whole Realms Catalogue. p. 133.
虽然是进口了,但是推广程度怎么样呢?好在威士智在今年2月推出了一本官方食谱书《Heroes' Feast》,而书中附带有四张来自dnd各个世设著名酒馆的菜单,其中一张正是大名鼎鼎的【The Yawning Portal】的菜单,那么如果这张菜单上有来自【马兹提卡Maztica】的食物,尤其是【长豇豆Long Beans】,那么就可以推断它们的食物在费伦广为流行!下面放出菜单!



很可惜,《Aurora's Whole Realms Catalogue》里的食物是一个都没出现,我们恐怕不能在费伦大陆喝香草味可乐了(笑)。不过,按上面的推论,【马兹提卡Maztica】已经重新出现,也许很快这些特产就会出现在费伦居民的餐桌上,干杯!(/me 举起香草味可乐)

希望上面的回答能帮助到你~
« 上次编辑: 2021-10-11, 周一 17:21:49 由 锁姐 »
原文放在译者面前,好像狱卒,好像桎梏,好像神话中诱惑男子的妖女,使译者失去自由,听其摆布,受其引诱。做翻译的人要拳打脚踢,要保持神志清醒,意志坚定,才能自由,才能不受骗惑。翻译的人很容易改变自己的生活习惯和行动姿势来适应桎梏。英文结构只要过得去,他就照样套用,把英文字换成中国字,而且“大家不都是这样译的吗”?至于字,只要音同,写错也不要紧。文言白话哪种好用就用哪种,也难得顾虑到调和配合的问题,这是人之常情,但大部分翻译的毛病就是因此而产生的。有的人以为只有这样才算是忠于原文,这是曲解。这种译法其实并不忠实。


“Well,I'll be there。”这一句若照信、达、贴的标准,可以有三个译法:
信:“好了,我会在那里。”(无懈可击的忠实译文。)
信、达:“好了,到时我在那里等你。”(明白晓畅的译文。)
信、达、贴:“就这么说吧,我到时在那里恭候。”

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5e没有完整地图,也没有更新后的世界设定
毕竟剑湾是Remembered Realms,其他地区才是Forgotten Realms

我也是很喜欢研究设定的人,虽然对这样的氛围很是喜欢,但可惜的是这些问题或许很难获得5e版本的解答了
更何况大多数人已经默认:以DM私设为准

謝謝你的回答!!
沒有世界地圖這點有些令人遺憾...不過既然5e是最新版本的話,說不定之後還會出更詳細的設定呢!畢竟還有東方那麼大一個奧斯沒有講明白不是嗎!(應該對吧?!還是其實只是我們沒查到)要懷抱希望哈哈

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关于【马兹提卡Maztica】你们的资料有误,让我重新把这个大陆的历史为你们讲诉一遍,或许就可以解决你们的大多数疑问了。

希望上面的回答能帮助到你~
P.S.关于作物的问题暂未回答,不过有一些思路,有空的时候会去找找答案。

(開頭道歉,我好像還不能發外連網址,所以把你回覆中的網址刪了,不好意思> <)

十分感謝你的回答!真的非常謝謝...!你打了好長一串,太用心了...!
我們的疑惑幾乎都解答了!!回頭看了一下,原來我們在讀的時候起了一個天大的誤解:以為描述無痕海上突然出現一個新大陸的那段文字是在說拉拉孔德。其實連年代都沒對上,真是蠢到家了,還好有來發帖子...

被迫到異世界飄流一百年的大陸們最後都回家了,挺好的。這種因為神明力量而跟別的世界交換土地的創意十分有趣。希望以後能有關於安克莫和其他資料不多的大陸的新內容~

(等等,打到這裡發現一個新問題,安克莫跟馬茲提卡不是連在一起的嗎?為什麼回答開頭的描述會給他倆都加上「大陸」呢?他們不是像美加墨一樣是同一個大陸嗎...?還是說我們也搞錯了什麼OAO)


忘了講了!非常謝謝地圖!
« 上次编辑: 2021-10-11, 周一 15:41:47 由 scarletsnow »

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关于【马兹提卡Maztica】你们的资料有误,让我重新把这个大陆的历史为你们讲诉一遍,或许就可以解决你们的大多数疑问了。

希望上面的回答能帮助到你~
P.S.关于作物的问题暂未回答,不过有一些思路,有空的时候会去找找答案。

(开头道歉,我好像还不能发外连网址,所以把你回复中的网址删了,不好意思> <)

十分感谢你的回答!真的非常谢谢...!你打了好长一串,太用心了...!
我们的疑惑几乎都解答了!!回头看了一下,原来我们在读的时候起了一个天大的误解:以为描述无痕海上突然出现一个新大陆的那段文字是在说拉拉孔德。其实连年代都没对上,真是蠢到家了,还好有来发帖子...

被迫到异世界飘流一百年的大陆们最后都回家了,挺好的。这种因为神明力量而跟别的世界交换土地的创意十分有趣。希望以后能有关于安克莫和其他资料不多的大陆的新内容~

(等等,打到这里发现一个新问题,安克莫跟马兹提卡不是连在一起的吗?为什么回答开头的描述会给他俩都加上「大陆」呢?他们不是像美加墨一样是同一个大陆吗...?还是说我们也搞错了什么OAO)

食物的回答我已经补充在原来的回答后面了~
会加上「大陆」是因为威士智都给它们冠上了【continent】的名头呀,显然他们并不会深究后面的地理(笑)。不过要圆的话,可以说是因为早期探险家对世界认识的不全面导致的命名错误。拿现实世界举例的话就是欧洲和亚洲,还有美洲和欧洲的马鹿、驼鹿。
你可以这么想,最早发现了【马兹提卡Maztica】的探险家们将这片无边无际的土地称为大陆,然后后面的探险家在海上从另个方向上航行不知道多少个日夜来到了一片全新的广袤土地,而且风土人情完全不同,于是他们认为这又是一片全新的大陆。
« 上次编辑: 2021-10-11, 周一 15:46:39 由 锁姐 »
原文放在译者面前,好像狱卒,好像桎梏,好像神话中诱惑男子的妖女,使译者失去自由,听其摆布,受其引诱。做翻译的人要拳打脚踢,要保持神志清醒,意志坚定,才能自由,才能不受骗惑。翻译的人很容易改变自己的生活习惯和行动姿势来适应桎梏。英文结构只要过得去,他就照样套用,把英文字换成中国字,而且“大家不都是这样译的吗”?至于字,只要音同,写错也不要紧。文言白话哪种好用就用哪种,也难得顾虑到调和配合的问题,这是人之常情,但大部分翻译的毛病就是因此而产生的。有的人以为只有这样才算是忠于原文,这是曲解。这种译法其实并不忠实。


“Well,I'll be there。”这一句若照信、达、贴的标准,可以有三个译法:
信:“好了,我会在那里。”(无懈可击的忠实译文。)
信、达:“好了,到时我在那里等你。”(明白晓畅的译文。)
信、达、贴:“就这么说吧,我到时在那里恭候。”

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关于最后【马兹提卡Maztica】特色作物的问题,我去仔细阅读了一遍《Aurora's Whole Realms Catalogue》的【Exotics】一节,挺震惊的,原来这里特产还有可乐和香草。
问题是怎么确定这些特产有没有被进口到费伦大陆并推广开来呢?《Aurora's Whole Realms Catalogue》中有明确写到进口了【长豇豆Long Beans】的两个品种。
虽然是进口了,但是推广程度怎么样呢?好在威士智在今年2月推出了一本官方食谱书《Heroes' Feast》,而书中附带有四张来自dnd各个世设著名酒馆的食谱,其中一张正是大名鼎鼎的【The Yawning Portal】的食谱,那么如果这张食谱上有来自【马兹提卡Maztica】的食物,尤其是【长豇豆Long Beans】,那么就可以推断它们的食物在费伦广为流行!下面放出食谱!
很可惜,《Aurora's Whole Realms Catalogue》里的食物是一个都没出现,我们恐怕不能在费伦大陆喝香草味可乐了(笑)。不过,按上面的推论,【马兹提卡Maztica】已经重新出现,也许很快这些特产就会出现在费伦居民的餐桌上,干杯!(/me 举起香草味可乐)

希望上面的回答能帮助到你~

乾杯!
香草味可樂聽起來超讚的!我決定哪天一定要車個喜歡香草味可樂的角色!(咦)

關於異國風情展櫃裡的那些馬茲提卡作物,我在發文後找了找,發現了2e版本有個叫「fryplate」的料理有用到番茄!而且非常便宜,一盤只要兩銅幣,在費倫西北部的酒館就可以找到!所以我想應該有部分作物在費倫有推廣開來了,起碼番茄有!(不過香草豆跟可樂果聽起來會水土不服就是了...)
« 上次编辑: 2021-10-11, 周一 16:12:11 由 scarletsnow »

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关于【马兹提卡Maztica】你们的资料有误,让我重新把这个大陆的历史为你们讲诉一遍,或许就可以解决你们的大多数疑问了。

希望上面的回答能帮助到你~
P.S.关于作物的问题暂未回答,不过有一些思路,有空的时候会去找找答案。

(开头道歉,我好像还不能发外连网址,所以把你回复中的网址删了,不好意思> <)

十分感谢你的回答!真的非常谢谢...!你打了好长一串,太用心了...!
我们的疑惑几乎都解答了!!回头看了一下,原来我们在读的时候起了一个天大的误解:以为描述无痕海上突然出现一个新大陆的那段文字是在说拉拉孔德。其实连年代都没对上,真是蠢到家了,还好有来发帖子...

被迫到异世界飘流一百年的大陆们最后都回家了,挺好的。这种因为神明力量而跟别的世界交换土地的创意十分有趣。希望以后能有关于安克莫和其他资料不多的大陆的新内容~

(等等,打到这里发现一个新问题,安克莫跟马兹提卡不是连在一起的吗?为什么回答开头的描述会给他俩都加上「大陆」呢?他们不是像美加墨一样是同一个大陆吗...?还是说我们也搞错了什么OAO)

食物的回答我已经补充在原来的回答后面了~
会加上「大陆」是因为威士智都给它们冠上了【continent】的名头呀,显然他们并不会深究后面的地理(笑)。不过要圆的话,可以说是因为早期探险家对世界认识的不全面导致的命名错误。拿现实世界举例的话就是欧洲和亚洲,还有美洲和欧洲的马鹿、驼鹿。
你可以这么想,最早发现了【马兹提卡Maztica】的探险家们将这片无边无际的土地称为大陆,然后后面的探险家在海上从另个方向上航行不知道多少个日夜来到了一片全新的广袤土地,而且风土人情完全不同,于是他们认为这又是一片全新的大陆。

......我好喜歡這個解釋!!
好有那種大航海時代邁向未知遠方的年代感!非常感謝你~