试作型striker/controller/defender三兼铁魂。物品同上,也保留了开门见山以确保爆发力。属性是中庸型。CB没铁魂,很多东西要自己动手算……
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IronSoul, level 6
Human, Monk
Build: Centered Breath Monk
Monastic Tradition: Centered Breath
Versatile Expertise: Versatile Expertise (Unarmed)
Versatile Expertise: Versatile Expertise (Ki Focuses)
FINAL ABILITY SCORES
Str 10, Con 15, Dex 20, Int 10, Wis 14, Cha 8.
STARTING ABILITY SCORES
Str 10, Con 14, Dex 17, Int 10, Wis 14, Cha 8.
AC: 25 Fort: 19 Reflex: 22 Will: 19
HP: 52 Surges: 9 Surge Value: 13
TRAINED SKILLS
Perception +10, Insight +10, Endurance +10, Athletics +8, Acrobatics +13
UNTRAINED SKILLS
Arcana +3, Bluff +2, Diplomacy +2, Dungeoneering +5, Heal +5, History +3, Intimidate +2, Nature +5, Religion +3, Stealth +8, Streetwise +2, Thievery +8
FEATS
Human: Unarmored Agility
Level 1: Versatile Expertise
Level 2: Crashing Tempest Style
Level 4: Iron Parry
Level 6: Deadly Draw
POWERS
Bonus At-Will Power: Steel Wind 1d8近冲2
Monk at-will 1: Five Storms 1d8近爆1
Monk at-will 1: Dragon's Tail 1d6击倒
Monk encounter 1: Open the Gate of Battle 2d10,目标满血+1d10
Monk daily 1: Stunning Palm
Monk utility 2: Endure Pain 直觉打断,至下回合结束获得5+体质调整DR
Monk encounter 3: Undeniable Incitement vs. Will,拖1格,2d6加击倒。+2威能AC至下回合结束
Monk daily 5: Supreme Avalanche Combination
Monk utility 6: Dodge Step (遭遇,直觉反应,敌人在相邻格结束回合则快步一格)
ITEMS
Monk Unarmed Strike, Adventurer's Kit, Shuriken (10), Cobra Strike Ki Focus +2, Bloodthread Cloth Armor (Basic Clothing) +1, Amulet of Protection +2, Ki Club +1
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命中是+11打反射坚韧意志,伤害是基准+7,附加8点伤害的疾风(2+2属性+2专长+2Ki weapon)。一个每日架势的震撼,lv6的辅助威能选了遭遇的dodge step配合aoe或者逃命。铁山靠同样有+2伤害,另外只要拖拉滑动就自带ca。
遭遇起手是开门。3d10+7+8。随意是1d8+7群攻再+8
大招起手铁山靠跟开门的伤害一样。之后+2伤害并确保ca+2命中。
总计:
进攻能力:命中是+11vs反射强韧意志(一个遭遇)。
算完全命中无重击,无任何buff、骑乘、ca,无任何队友。遭遇起手第一轮打单人31.5点,之后每轮打19.5的群攻。丢每日威能算爆发力的话,第一轮31.5,第二轮丢铁山靠同样31.5,之后每轮21.5群攻并+2命中。
群攻能力:两个随意群攻。需要群攻的话可以考虑将1级的震撼掌换成Steel Avalanche(PsP)或者Masterful Spiral。均为3d8伤害,前者近冲3附加一轮的-2ab,后者近爆2然后架势触及+1。伤害是28.5,群攻。
因为有deadly draw,打boss的时候命中要超过石拳宗。
防御能力:四防已经写了。浴血时ac/save+2(衣服的效果)。每日威能Endure Pain可以在被围殴时直觉打断获得到下回合结束的7点dr。对比全输出无意志的石拳,防御明显高。石拳要起了+2全防的每日架势才在后三防略优,AC还是相同的。另外还有个AC+2的遭遇。
控场能力:尚可。疾风直接禁快步,随意有强韧击倒,遭遇有个意志击倒并拖ca。然后就是每日的效果。
对比石拳,第一轮爆发力是31对43/47,考虑到和尚速度有8,第一轮打俩人应该不难。之后稳定输出是19.5对23.5。10次打出两次双人aoe即可,要我说至少不算难(为此还6级还没学全防架势特地学了个辅助的遭遇威能滑步)。