D
角色描述 This stranger seems cut from the night sky—his garb is as dark as the space between the stars, his skin pale as moonlight. A wide-brimmed hat partially hides his face, but even so it’s impossible to ignore such striking features.
Male dhampir (sacred ancestor) vampire hunter 20 NG Medium humanoid (dhampir) XP 307200 CR 20
先攻 +14;感官 darkvision 60 ft., low-light vision察覺 +26
防禦能力
AC 32,接觸 23,措手不及 23(+9 armor, +4 deflection, +8 Dex,+1 dodge) HP 173(20d8+80); regeneration 1 強韌 +16,反射 +33,意志+20; –1 vs. illusions 特殊防禦 resist level drain, undead resistance 弱點 negative energy affinity
攻擊能力
|  |
速度 30尺
近戰 sun blade +36/+31/+26/+21(1d10+9/19–20/×3); (+2/+2 vs. evil creatures)
特殊攻擊 critical reflexes, improved quarry, master vampire hunter, quarry, stake, vampire bane (DC 38)
類法術能力 (CL 20th; concentration +20)
At will—
detect undead3/day—
true strike1/day—
dispel magicVampire Hunter Spells Known (CL 20th; concentration +20)
4th—
discern lies (DC 16),
dismissal (DC 16),
divination,
holy smite (DC 16),
neutralize poison3rd—
cure serious wounds,
dimensional anchor,
dispel magic,
heroism,
remove curse,
searing light (DC 15)
2nd—
aid,
align weapon,
detect thoughts (DC 14),
knock,
resist energy,
tongues1st—
bless water,
detect evil,
expeditious retreat,
hide from undead,
remove fear,
sanctuary
基本資料
力量 23,
敏捷 32,
體質 18,
智力 13,
感知 15,
魅力 16
BAB +15;
CMB +21;
CMD 46
專長 Ancestor’s Visage*, Blind-Fight, Combat Reflexes, Countenanced Carbuncle*, Death’s Nightmare*, Dodge, Extended Vampiric Focus*, Hand’s Autonomy*, Hand’s Hunger*, Hunger for Magic*, Improved Initiative, Improved Lightning Reflexes, Lightning Reflexes, Mobility, Vampire Scholar*, Weapon Finesse, Weapon Focus (bastard sword)
技能 Acrobatics +35 (+31 when jumping), Diplomacy +6, Disable Device +11, Intimidate +14, Knowledge (nobility) +17, Knowledge (religion) +25, Perception +26, Ride +33, Sleight of Hand +21, Spellcraft +15, Use Magic Device +24
語言 Common
特殊能力 ancestry of legend, relentless, relentless band, remove vampirism, swift tracker, track, vampire tracker, vampiric focus (22 minutes/day; vampiric agility, vampiric momentum, vampiric resolve)
裝備
Combat Gear:wand of cure serious wounds (50 charges)
Other Gear:celestial armor, sun blade, azure pendant, belt of physical might +6 (Str, Dex), boots of striding and springing, cloak of resistance +5, clockwork charger (Pathfinder RPG Bestiary 4 33), pale green prism ioun stone, ring of regeneration, ring of protection +4, sun sensitivity outfit
特殊能力
Ancestry of Legend (Ex) D descends from a lineage of greatness. His ability scores were generated using a 25-point buy, and have been supplemented through the use of magic items that grant an inherent +5 bonus to his Constitution, Dexterity, Strength, and Wisdom scores. Additionally, D’s traits reflect his sacred ancestry dhampir heritage (detailed on page 5). Collectively, these benefits plus his PC-level wealth increase his total CR by 1.
Clockwork Charger D’s travels are hastened by his ominous, black cyborg steed. This creature has the same statistics as a clockwork charger (Pathfinder RPG Bestiary 4 33).
出自
Pathfinder Roleplaying Game: The World of Vampire Hunter DVampire Hunter為本書新增的滿BAB基礎職業,原書數據中先攻,BAB,CMB,CMD,專注皆有誤,*號為本書新增專長。
The adventures of Vampire Hunter D fill the pages of dozens of volumes of manga, numerous novels, two films, and various other tales. In these stories, D exhibits countless incredible abilities. Many of these are readily represented by existing options in the Pathfinder Roleplaying Game. Some of his more remarkable talents are represented as new abilities in this accessory. But still, a character as legendarily versatile as D proves impossible to perfectly define within any suite of game rules. The presentation here represents D in the broadest terms, focusing on the skills he employs in the two Vampire Hunter D films and in Hideyuki Kikuchi’s early novels. To perfectly characterize D during specific adventures, though, GMs might want to swap out feats and gear for other choices. D has lived for untold years, so retraining or further advancement is absolutely possible for him. Additionally, GMs are encouraged to describe D as befits a peerless hero, highlighting his lethal grace and master swordsmanship, while playing down the ramifications of petty failures or minor hit point damage. Running D is more about engaging with a legend than it is about the realism of accounting for every scrape or cleaving to the most literal expression of every Pathfinder RPG rule. GMs should represent D as they’ve seen and imagined—as unnaturally stoic, relentless, and deadly. These statistics help with that, but ultimately the fun and challenge of representing D lies with the GM.