純美蘋果園
TRPG討論區 => 研討區 => 4版 討論區 => 主题作者是: 桑特 于 2011-05-27, 周五 10:04:16
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翻老东西的时候翻出来的,总得来说是一个我比较满意的懒人领导build,at-will可以给出+3ab,+11damage的mba和+3ab,+9damage的rba,队友用冰雷火等元素攻击时可再+1ab,遭遇和每日都完全不用自己动手(典范的11级遭遇除外,但命中有+20,必要时也可放放),每遭遇有3次治疗(比同级正常leader多1次),给sv的能力也很强大
====== Created Using Wizards of the Coast D&D Character Builder ======
XXX, level 14
Eladrin, Warlord|Shaman, Voice For the Ravaged
Hybrid Warlord: Hybrid Warlord Will
Hybrid Shman: Hybrid Shman Will
Hybrid Talent: Warlord Armor Proficiency
Warlord Leadership: Combat Leader
Companion Spirit (Hybrid): Elemental Spirit
Themes: Elemental Priest
Background: Born Under a Bad Sign (Born Under a Bad Sign Benefit)
FINAL ABILITY SCORES
Str 9, Con 18, Dex 11, Int 24, Wis 11, Cha 14.
STARTING ABILITY SCORES
Str 8, Con 14, Dex 10, Int 18, Wis 10, Cha 11.
AC: 33 Fort: 28 Reflex: 31 Will: 27
HP: 101 Surges: 11 Surge Value: 25
FEATS
Level 1: Hybrid Talent
Level 2: Lend Strength
Level 4: Improved Defenses
Level 6: Tactical Inspiration
Level 8: Expert Combat Leader (retrained to Combat Commander at Level 11)
Level 10: Vigorous Spirit (retrained to Nimble Spirit at Level 12)
Level 11: Fight On
Level 12: Armor Specialization (Hide)
Level 14: Mark of Healing
POWERS
Hybrid at-will 1: Spirit Infusion
Hybrid at-will 1: Commander's Strike
Hybrid encounter 1: Powerful Warning
Hybrid daily 1: Great Watcher Spirit
Hybrid utility 2: Adaptive Stratagem
Hybrid encounter 3: Sly Fox Spirit
Hybrid daily 5: Vengeful Elementals
Hybrid utility 6: Sudden Restoration
Hybrid encounter 7: Provocative Order
Hybrid daily 9: Warlord's Recovery
Hybrid utility 10: Tactical Orders
Hybrid encounter 13: Pincer Maneuver (replaces Provocative Order)
ITEMS
Healer's Earthhide Armor +3, Golden Crown of Battle Command (paragon tier), Brooch of No Regrets +3, Chieftain's Spear +1, Belt of Vim (heroic tier), Quickling Boots (heroic tier), Rhythm Blade Spiked shield +1, Gloves of Grace (heroic tier), Eager Hero's Tattoo (heroic tier), Bag of Holding (heroic tier), Everlasting Provisions (heroic tier)
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一大好处就是省下一个武器附魔啊
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Chieftain's Weapon还是要拿一把的,不过属于+1打酱油...
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翻老东西的时候翻出来的,总得来说是一个我比较满意的懒人领导build,at-will可以给出+3ab,+11damage的mba和+3ab,+9damage的rba,队友用冰雷火等元素攻击时可再+1ab,遭遇和每日都完全不用自己动手(典范的11级遭遇除外,但命... (略)
懶人 + 不用自己動手是指... 自己不用先命中,隊友就有各項加值的意思嗎 :em010?
是的話...... 看來我的小隊需要一個 :em003
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(不知道有沒有不用Daily Attack Power就能有效運做的AutoHit, AutoEffect法師...)
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是的,说好听点就是纯策士...
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元素薩滿和寵遊都可以隨意讓別人打, 自己不需要(主)能力值.
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随意让别人打不是问题,这个build主要是为了尽量减轻懒人往往大把威能浪费的情况
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元素薩滿和寵遊都可以隨意讓別人打, 自己不需要(主)能力值.
但政委是不需要掷骰子的懒法吧[笑]
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元素薩滿和寵遊都可以隨意讓別人打, 自己不需要(主)能力值.
但政委是不需要掷骰子的懒法吧[笑]
虽然队友要苦力一下多投很多骰子 :em003
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反正有好投骰子的。。
/me 以前跑4e玩政委的时候队友们都很高兴
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很多威能都没见过啊,不是MP也不是核心。能不能详细些呢?完全不知道啥效果……
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元素薩滿和寵遊都可以隨意讓別人打, 自己不需要(主)能力值.
但政委是不需要擲骰子的懶法吧[笑]
前者也不需要呢 [微笑]
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另外萨满是个好姑娘,很容易就被政委,法师,神导,机关这些王子抱走了,还能长相厮守
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很多威能都沒見過啊,不是MP也不是核心。能不能詳細些呢?完全不知道啥效果……
如果不怕英文的話大概可以去下載數據庫搜
http://www.4shared.com/file/7miy4MlM/
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前者也不需要呢 [微笑]
咩!
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曾经测试过,纯的萨满不点wis吃不消的
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这个创意我记得好像见过不少人用……懒人不少啊……
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曾經想當懶人牧師,後來發現屬性吃不消就罷了...
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http://community.wizards.com/go/thread/view/75882/22472077/A_Lazy,_Lazy_Clever_Commander:_Level_16_pacifist_eladrin_Tactical_Presence_warlordBattle_Captain
我说的某一只懒政委
Level: 16
Race: Eladrin, Player's Handbook, pages 38-39
Class: Warlord, Player's Handbook, pages 143-145
Commanding Presence: Tactical Presence, Player's Handbook, page 144
Paragon Path: Battle Captain, Player's Handbook, pages 153-154
Ability Scores: Hide
Level 1: Strength 14, Constitution 11, Dexterity 12+2, Intelligence 16+2, Wisdom 14, Charisma 8
Level 4: Strength 14, Constitution 11, Dexterity 12+2, Intelligence 17+2, Wisdom 15, Charisma 8
Level 8: Strength 14, Constitution 11, Dexterity 12+2, Intelligence 18+2, Wisdom 16, Charisma 8
Level 11: Strength 15, Constitution 12, Dexterity 13+2, Intelligence 19+2, Wisdom 17, Charisma 9
Level 14: Strength 15, Constitution 12, Dexterity 13+2, Intelligence 20+2, Wisdom 18, Charisma 9
Feats: Hide
Level 1: Tactical Assault, Player's Handbook, page 201
Level 2: Tactical Inspiration, Martial Power, page 139
Level 4: Mark of Healing, Eberron Player's Guide, page 91
Level 6: Divine Secretkeeper, Divine Power, page 144
Level 8: Toughness, Player's Handbook, page 201
Level 10: Durable, Player's Handbook, page 194
Level 11: Heavy Blade Opportunity, Player's Handbook, page 203
Level 11 (replaces Durable): Polearm Gamble, Player's Handbook, page 204
Level 12: Combat Commander, Player's Handbook, page 202
Level 12 (replaces Toughness): Tactician's Word, Dragon Magazine #381, page 31
Level 14: Fight On, Martial Power 2, page 142
Level 16: Reserve Maneuver, Player's Handbook 2, page 191
At-Will Attack Powers: Hide
Level 1: Commander's Strike, Player's Handbook, page 145
Level 1: Direct the Strike, Martial Power 2, page 83
Encounter Attack Powers: Hide
Level 1: Overwhelming Force Trap, Dragon Magazine #384, Class Acts: The Commando Warlord
Level 3: Powerful Warning, Martial Power 2, page 84
Level 7: Friendly Fire, Dragon Magazine #384, Class Acts: The Commando Warlord
Level 11: Force Retreat, Player's Handbook, page 153
Level 13 (replaces Powerful Warning): Blade Burst Trap, Dragon Magazine #384, Class Acts: The Commando Warlord
Level 16 (replaces Force Retreat): Powerful Warning, Martial Power 2, page 84
Daily Attack Powers: Hide
Level 1: Destructive Surprise, Dragon Magazine #384, Class Acts: Warlord
Level 5: Scent of Victory, Martial Power, page 106
Level 9: Warlord's Recovery, Martial Power, page 109
Level 15 (replaces Destructive Surprise): Call to Action, Dragon Magazine #384, Class Acts: The Commando Warlord
Utility Powers: Hide
Level 2: Adaptive Stratagem, Martial Power, page 104
Level 6: Reorient the Axis, Martial Power 2, page 88
Level 10: Tactical Orders, Martial Power 2, page 90
Level 12: Bolt of Genius, Player's Handbook, page 154
Level 16: Help or Hinder, Martial Power 2, page 91
Equipment: Hide
Main Hand: Glaive (Level 0, Free)
Armor: Summoned Darkhide +4 (Level 16, Free), Adventurer's Vault, page 53
Neck: Mantle of the Golden General +4 (Level 17, Free), Adventurer's Vault, page 123
Head: Golden Crown of Battle Command (Level 14, Free), Adventurer's Vault, page 123
Arms: Heroic-Tier Bracers of Escape (Level 7, 2,600 gp), Dragon Magazine #365, page 58
Feet: Heroic-Tier Boots of Quickness (Level 8, 3,400 gp), Adventurer's Vault, page 126
Waist: Heroic-Tier Belt of Vim (Level 8, 3,400 gp), Adventurer's Vault, page 164
Hands: Antipathy Gloves (Level 10, 5,000 gp), Adventurer's Vault, page 132
Wondrous: Heroic-Tier Eager Hero's Tatoo (Level 10, 5,000 gp), Adventurer's Vault 2, page 86
Wondrous: Map of Unseen Lands (Level 7, 2,600 gp), Adventurer's Vault, page 77
Grandmaster Training: Davros Elden's Defensive Step (Level 9, 2,600 gp), Dungeon Master's Guide 2, page 145
Gear: Backpack (Level 0, Free)
Gear: Bedroll (Level 0, Free)
Gear: Everburning Torch (Level 0, Free)
Gear: Fine Clothing (Level 0, Free)
Gear: Flint and Steel (Level 0, Free)
Gear: Journeybread, 10 days (Level 0, Free)
Gear: Pouch, Belt (Level 0, Free)
Gear: Rope, Silk, 50 feet (Level 0, Free)
Gear: Spellshard (Level 0, Free)
Gear: Waterskin (Level 0, Free)
Loose Change: 75 gp
Rituals (Spellshard): Hide
Level 1 (Free): Brew Potion, Player's Handbook, page 301
Level 1 (50 gp): Comprehend Language, Player's Handbook, page 302
Level 1 (50 gp): Make Whole, Player's Handbook, page 309
Level 1 (50 gp): Tenser's Floating Disk, Player's Handbook, page 312
Level 4 (175) gp): Enchant Magic Item, Player's Handbook, page 304
Level 4 (Free): Hand of Fate, Player's Handbook, page 306
Miscellany: Hide
Initiative: +16 (8 half level + 2 Dexterity modifier + 6 Intelligence modifier [Combat Leader, Combat Commander])
Size: Medium
Speed: 6 squares
Vision: Low-light
Passive Insight: 22 (10 base + 8 half level + 4 Wisdom modifier)
Passive Perception: 22 (10 base + 8 half level + 4 Wisdom modifier)
Trained Skills: Arcana (+2 racial), Endurance, Heal, History (+2 racial), Religion
Languages: Common, Elven
Special (Trance): Rather than sleep, eladrin enter a meditative state known as trance. You need to spend 4 hours in this state to gain the same benefits other races gain from taking a 6-hour extended rest. While in a trance, you are fully aware of your surroundings and notice approaching enemies and other events as normal.
Hit Points: Hide
Hit Points: 99 (87 warlord + 12 Constitution score)
Bloodied: 49
Healing Surge Value: 24
Healing Surges per Day: 8 (7 warlord + 1 Constitution modifier)
Special (Heroic-Tier Eager Hero's Tattoo): When you take a short rest, you gain temporary hit points equal to 5 + the number of healing surges you have spent since your last extended rest.
Defenses: Hide
AC: 32 (10 base + 8 half level + 4 enhancement + 6 Intelligence modifier + 4 darkhide)
Fortitude: 26 (10 base + 8 half level + 4 enhancement + 2 Strength modifier + 1 class + 1 Belt of Vim)
Reflex: 29 (10 base + 8 half level + 4 enhancement + 6 Intelligence modifier + 1 Boots of Quickness)
Will: 29 (10 base + 8 half level + 4 enhancement + 4 Wisdom modifier + 1 racial + 2 Regalia of the Golden General)
Special (Davros Elden's Defensive Step): When you shift, you gain a +1 item bonus to AC until the end of your next turn.
Special (Eladrin Will): You gain a +5 racial bonus to saving throws against charm effects.
Opportunity Attacks: Hide
Antipathy Gloves (Item): An enemy must spend 1 extra square of movement to enter a square adjacent to you. An enemy that is pushed, pulled, or slid moves through those squares as normal.
Polearm Gamble (Feat): When a nonadjacent enemy enters a square adjacent to you, you can make an opportunity attack with a polearm against that enemy, but you grant combat advantage to that enemy until the end of the enemy's turn.
Heavy Blade Opportunity (Feat): When you make an opportunity attack with a heavy blade, you can use an at-will attack that has the weapon keyword (Commander's Strike) instead of a basic attack.
Leaderness: Hide
Combat Leader (Feature), Combat Commander (Feat): You and each ally within 10 squares of you who can see and hear you gain a power bonus to initiative equal to your Intelligence modifier (+6).
Cry Havoc (Feature): On the first round of combat (or both the first and the surprise round if your allies gain a surprise round), allies who start their turn within 10 squares of you gain a +2 bonus to attack rolls.
Battle Action (Feature): When you spend an action point to take an extra action, your allies gain a +1 bonus to attack rolls until the start of your next turn. Your allies need to be able to see and hear you to gain this bonus.
Tactical Presence (Feature), Tactical Assault (Feat): When an ally you can see spends an action point to make an extra attack, the ally gains a bonus to the attack roll equal to one-half your Intelligence modifier (+3) and the damage roll equal to your Intelligence modifier (+6).
Tactical Inspiration (Feat), Tactician's Word (Feat): The target of your Inspiring Word regains additional hit points equal to your Intelligence modifier (+6) and gains a bonus equal to one-half your Intelligence modifier (+3) to its next attack roll made before the start of your next turn.
Battle Inspiration (Feature), Mark of Healing (Feat), Mantle of the Golden General +4 (Item): When you use your Inspiring Word power, allies you heal can make a saving throw with a +2 bonus and gain a power bonus to attack rolls and speed equal to your Intelligence modifier (+6) until the end of your next turn.
Fight On (Feat): You can use your Inspiring Word one additional time per encounter.
Golden Crown of Battle Command (Item): When you use a warlord power to grant a mele basic attack to an ally within your line of sight, that ally gains a +2 bonus to the attack roll and the damage roll.
Pertinent Item Powers: Hide
Summoned Elderhide +4 (At-Will): Minor Action. You banish this armor to a secure extradimensional location. At any point in the future, unless you are wearing armor, you can use another minor action to recall the armor. The armor appears on you as though you had donned it normally.
Davros Elden's Defensive Step (Encounter): Minor Action. Shift 2 squares. (You gain a +1 item bonus to AC until the end of your next turn.)
Bracers of Escape (Daily): Immediate Interrupt. You can use this power when you are the target of a melee attack. You teleport 2 squares.
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同时懒人建卡思路差别还是很大的
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樓上那傢伙莫非是只 bot...