純美蘋果園

TRPG討論區 => 研討區 => 4版 討論區 => 主题作者是: aland 于 2010-09-09, 周四 02:12:17

主题: 新Skill DC
作者: aland2010-09-09, 周四 02:12:17
http://www.wizards.com/dnd/Article.aspx?x=dnd/drdd/2010September

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主题: Re: 新Skill DC
作者: BWM2010-09-09, 周四 02:21:54
If you compare the new values to the DCs from the Dungeon Master’s Guide and DMG 2, you’ll notice that the DCs are higher across the board.
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PATCH把難度調高了...
主题: Re: 新Skill DC
作者: Sheepy2010-09-09, 周四 03:25:45
其實地城誌的 DC 指標早就全面提升了  :em016
主题: Re: 新Skill DC
作者: lqj2010-09-09, 周四 17:36:01
之前那次DC大降的patch我压根就没理丫的...
主题: Re: 新Skill DC
作者: 逆神猪2010-09-09, 周四 21:20:57
引用
All-In: As we identified these character archetypes, we also noted a fourth sort of PC—the “all-in” character. This guy takes every possible advantage toward maximizing a particular skill. He has feats, a racial bonus, starts with a 20 in the primary modifier, is trained in the skill, and searches out magic items that further advance his skill. Even with our now-higher Hard DC scale, this character is nearly guaranteed success. But it’s also difficult to get bonuses that high for more than one or two skills. Rather than push the Hard DCs out of reach of typical characters, we recognize that those characters exist and will be really good at their chosen vocation. If the DM is doing his job (and we’ve given even more tools to help with that), then that character will have his moments to shine but will also face many challenges that can't be tackled with his maxed-out skill.
看热闹的表示这段是重点
主题: Re: 新Skill DC
作者: aland2010-09-10, 周五 00:28:40
一个Arcana顶7个Skill还是很轻松的.
主题: Re: 新Skill DC
作者: AlbertNi2010-09-10, 周五 09:58:08
只会Arcana的SoA表示鸭梨不大,只能替换掉半个技能列表那也是没办法的事情啊
主题: Re: 新Skill DC
作者: BobbyLiu2010-09-10, 周五 16:58:10
好像是新旧版的平均值